A developer overview of tes3mp's status, goals & challenges

Xandaros
Posts: 8
Joined: 10 Jun 2016, 17:44

Re: A developer overview of tes3mp's status, goals & challen

Post by Xandaros » 13 Apr 2017, 02:43

Maybe a slightly controversial standpoint, but would anyone actually expect it to be bug-free?
This is Morrowind, after all and the bugs are half the fun.
For me, anyway.

As long as you can lift all the restrictions, I am fine with that :)

TechNoirMK
Posts: 67
Joined: 19 Aug 2015, 15:58

Re: A developer overview of tes3mp's status, goals & challen

Post by TechNoirMK » 13 Apr 2017, 16:21

If I was a TES3MP dev, I'd rather put game balance-involved bugs/exploits in the hands of the server admins.

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Jyby
Posts: 406
Joined: 10 Dec 2013, 04:16

Re: A developer overview of tes3mp's status, goals & challen

Post by Jyby » 07 May 2017, 23:36

Xandaros wrote:Maybe a slightly controversial standpoint, but would anyone actually expect it to be bug-free?
As long as you can lift all the restrictions, I am fine with that :)
Well I bet we can assume there is no way this going to be exploit free. :twisted:
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