tes3mp Release 006
Posted: 21 Feb 2017, 04:52
tes3mp is a fork of OpenMW that has the primary goal of enabling players to share their Vvardenfell experiences with each other. It is frequently updated to reflect OpenMW's code changes (currently it is up to date with the OpenMW master), and the ability for the features added in tes3mp to be ported back into OpenMW when the project is suitably mature is a major goal of the project.
I was involved in the testing for the release of tes3mp today, and I can tell you that it's a blast. While there are still no NPC AI packages being used, you can wander Vvardenfell being yelled at and generally getting up to no good, fighting with fellow adventurers or even modifying the world using console commands (Balmora looked a little different when I first visited it today). The trademark example is a pretty darn good pillow fort from 005, but now those changes are saved to the server; if you leave items on the ground, they will be there when you return, even if you disconnect.
Spellcasting is the most obvious new feature, however. You can cast spells at players or NPCs and see their effects (NPCs are not yet synced!), or be the target of another player's spells or your own spells following a bout with spell reflection.
Containers are also synced between players, and crashing issues regarding teleportation and open containers have been fixed. Crashes have also been fixed that came as a result of a new optimization feature, which had limited the server to sending only relevant position updates for other players.
Best yet for OpenMW players, all you need to play tes3mp is to download the executables and run them; it will automatically use your OpenMW configuration for optimal results.
http://steamcommunity.com/groups/mwmult ... 3785729189
I was involved in the testing for the release of tes3mp today, and I can tell you that it's a blast. While there are still no NPC AI packages being used, you can wander Vvardenfell being yelled at and generally getting up to no good, fighting with fellow adventurers or even modifying the world using console commands (Balmora looked a little different when I first visited it today). The trademark example is a pretty darn good pillow fort from 005, but now those changes are saved to the server; if you leave items on the ground, they will be there when you return, even if you disconnect.
Spellcasting is the most obvious new feature, however. You can cast spells at players or NPCs and see their effects (NPCs are not yet synced!), or be the target of another player's spells or your own spells following a bout with spell reflection.
Containers are also synced between players, and crashing issues regarding teleportation and open containers have been fixed. Crashes have also been fixed that came as a result of a new optimization feature, which had limited the server to sending only relevant position updates for other players.
Best yet for OpenMW players, all you need to play tes3mp is to download the executables and run them; it will automatically use your OpenMW configuration for optimal results.
http://steamcommunity.com/groups/mwmult ... 3785729189