A request for support rebasing TES3MP against OpenMW

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Jyby
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Joined: 10 Dec 2013, 04:16

Re: A request for support rebasing TES3MP against OpenMW

Post by Jyby » 21 Mar 2017, 21:31

I think Lua script would make a great choice for a lot of the dehardcoding work that needs to be done. Modularize the hell out of a lot of the gameplay logic into Lua scripts/create a backbone for dynamic features (much like DLLs but obviously with the compatibility across different systems). This might then enable easier development of a two server/flexible client solution.
Macbook Air 2013 - 1.7GHz Intel i7 - 8 GB - 512 GB SSD - Intel HD 5000
Windows 10 PC - 4GHz Intel i7 - 16 GB - 512 GB SSD - EVGA GTX 1060 SSC

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