A request for support rebasing TES3MP against OpenMW
Posted: 17 Jul 2016, 00:51
Gentlemen of the Vehklands, good night.
First of this is my first post in your forums, so allow me to take the opportunity to thank you all for making OpenMW a reality, I have been following this project closely for around 4 years with great interest, compiling it weekly, and even daily during those times the engine was mostly unplayable and every change would make me a step closer to being able to bully that stupid bosmer Fargoth.
Recently, as you are well aware, Koncord released the code for TES3MP, the multiplayer fork of OpenMW and many players have shown great, great interest in the project. I am one of those players and since there weren't many people working on it, I jumped at the opportunity to help out in any way I could. Unfortunately my skills are very basic and still don't go beyond documentation, scripting, bug reporting and packaging.
At the moment there are very few people working on the project and Koncord has been requesting assistance porting back the latest OpenMW. I believe it is very important to treat TES3MP as a fork to be able to merge the latest changes from upstream smoothly and I also believe it is a good idea to do it sooner than later, before things diverge too much and make the "merge" more difficult.
I have been following psi29a's advice in the other TES3MP post on how to accomplish this by adding the changes to the OpenMW 0.37.0 tag/commit, make a branch out of them, and then rebase them against master, but without knowledge of the inner workings of neither OpenMW or TES3MP I am afraid I don't have the competence to resolve conflicts.
That is why I am asking you guys for support. If you think this is important and have some free time, please give Koncord a hand in this.
Thank you for your time, and keep up the awesome work!
First of this is my first post in your forums, so allow me to take the opportunity to thank you all for making OpenMW a reality, I have been following this project closely for around 4 years with great interest, compiling it weekly, and even daily during those times the engine was mostly unplayable and every change would make me a step closer to being able to bully that stupid bosmer Fargoth.
Recently, as you are well aware, Koncord released the code for TES3MP, the multiplayer fork of OpenMW and many players have shown great, great interest in the project. I am one of those players and since there weren't many people working on it, I jumped at the opportunity to help out in any way I could. Unfortunately my skills are very basic and still don't go beyond documentation, scripting, bug reporting and packaging.
At the moment there are very few people working on the project and Koncord has been requesting assistance porting back the latest OpenMW. I believe it is very important to treat TES3MP as a fork to be able to merge the latest changes from upstream smoothly and I also believe it is a good idea to do it sooner than later, before things diverge too much and make the "merge" more difficult.
I have been following psi29a's advice in the other TES3MP post on how to accomplish this by adding the changes to the OpenMW 0.37.0 tag/commit, make a branch out of them, and then rebase them against master, but without knowledge of the inner workings of neither OpenMW or TES3MP I am afraid I don't have the competence to resolve conflicts.
That is why I am asking you guys for support. If you think this is important and have some free time, please give Koncord a hand in this.
Thank you for your time, and keep up the awesome work!