Questions about mod management (load order, merged objects, etc.)
Posted: 15 Sep 2020, 14:34
I am currently getting ready for my first OpenMW playthrough, and updating my guide, Morrowind Today, in the process.
Installing mods in OpenMW is a breeze thanks to each mod residing in its own folder, but there are still several problems that I haven't managed to find a good solution for. How do you typically solve these problems?
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Load Order
In vanilla Morrowind I would use mlox to sort mods and identify conflicts / problems, but as far as I can tell this does not currently support OpenMW.
I know that mods can be manually re-ordered but I want the benefit of mlox's extensive rule database and automated sorting.
Merged Objects
In vanilla Morrowind I would use TESTool to generate a Merged Objects plugin which would combine the changes of any mods that modified the same records. However, I believe this expects all plugin files to be in the same folder, which is not the case with OpenMW.
Merged Levelled Lists
As I understand it, this is solved by OMWLLF.
Mod Cleaning
Again, the tools I would have used in the past (e.g. escog) expect all mods to be in a single directory for bulk GMST-detection and cleaning.
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It seems to me that many of these problems would be solved with a simple script that finds all active plugins for an OpenMW installation and copies them to a temporary folder. But before I start messing around with scripts, I would be interested to know how others are tackling these problems.
I have just stumbled upon this section of the documentation which is useful, but the best approach to deal with mods in bulk is still unclear to me.
Installing mods in OpenMW is a breeze thanks to each mod residing in its own folder, but there are still several problems that I haven't managed to find a good solution for. How do you typically solve these problems?
---
Load Order
In vanilla Morrowind I would use mlox to sort mods and identify conflicts / problems, but as far as I can tell this does not currently support OpenMW.
I know that mods can be manually re-ordered but I want the benefit of mlox's extensive rule database and automated sorting.
Merged Objects
In vanilla Morrowind I would use TESTool to generate a Merged Objects plugin which would combine the changes of any mods that modified the same records. However, I believe this expects all plugin files to be in the same folder, which is not the case with OpenMW.
Merged Levelled Lists
As I understand it, this is solved by OMWLLF.
Mod Cleaning
Again, the tools I would have used in the past (e.g. escog) expect all mods to be in a single directory for bulk GMST-detection and cleaning.
---
It seems to me that many of these problems would be solved with a simple script that finds all active plugins for an OpenMW installation and copies them to a temporary folder. But before I start messing around with scripts, I would be interested to know how others are tackling these problems.
I have just stumbled upon this section of the documentation which is useful, but the best approach to deal with mods in bulk is still unclear to me.