Problem with graphic herbalism

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maikaregion
Posts: 1
Joined: 24 Apr 2020, 08:02

Problem with graphic herbalism

Post by maikaregion »

I've got the following .cfg entries pointing to the openmw directory for my mods:
data="D:\Steam\steamapps\common\Morrowind\Data Files"
data="C:\Program Files\OpenMW 0.46.0\Data Files\Rebirth"
data="C:\Program Files\OpenMW 0.46.0\Data Files\Regen"
data="C:\Program Files\OpenMW 0.46.0\Data Files\Purist"
data="C:\Program Files\OpenMW 0.46.0\Data Files\Graphic Herbs"

The problem is that when I use the launcher, there is no entry in the 'data files' tab that has herbalism listed. I don't know if it's using the new textures or not, but I do know that it is not using the 'autoloot' feature.

Thank you for your help
CMAugust
Posts: 285
Joined: 10 Jan 2016, 00:13

Re: Problem with graphic herbalism

Post by CMAugust »

There's no .esp, so it won't be in the launcher - it'll "just work". Make sure your data path is correct - it must be pointing to the folder that actually has the "meshes" and "textures" folders. In the latest version, this would be the one that's labeled by default "00 Core + Vanilla Meshes"
Fizzol
Posts: 10
Joined: 28 Mar 2017, 17:50

Re: Problem with graphic herbalism

Post by Fizzol »

"Graphic Herbalism - MWSE and OpenMW Edition" also has an unconverted texture. Locate \textures\gherb\tx_comberry_01_p.tga, and convert it to a dds file or you have a missing texture when you pick a comberry plant.
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