Rincewind's luggage

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eddie5
Posts: 25
Joined: 27 Jun 2019, 11:26

Rincewind's luggage

Post by eddie5 »

http://download.fliggerty.com/download-142-1086

A chest with legs companion mod. The first time you activate it (key in hand) its OnActivate calls activate() to display its inventory - which does nothing in openMW (2019-Sep-11 nightly) for some reason. Subsequent times it has a greeting (it's defined as a creature) and you access it through the companion share feature which all works as it should. I worked around the initial activate failure by forcegreeting from the console.
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Capostrophic
Posts: 794
Joined: 22 Feb 2016, 20:32

Re: Rincewind's luggage

Post by Capostrophic »

It can't be talked with because it's knocked down due to negative fatigue (scripted). Not sure what should happen in this case.

I guess it should be possible to open the inventory of creatures when they are knocked down?
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eddie5
Posts: 25
Joined: 27 Jun 2019, 11:26

Re: Rincewind's luggage

Post by eddie5 »

Shouldn't you go into their inventory (via pickpocket)? Seems like I remember that anyway.
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Capostrophic
Posts: 794
Joined: 22 Feb 2016, 20:32

Re: Rincewind's luggage

Post by Capostrophic »

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