Bound Weapon Replacer don't work (solved)

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Somavakien
Posts: 22
Joined: 07 Feb 2019, 08:00

Bound Weapon Replacer don't work (solved)

Post by Somavakien » 07 Feb 2019, 17:59

Hey Guys,

i just want to change the Textures of Bound Weapons.
The Mod contains only Textures, Meshes and one esp.

After merging the Mod-List nothing happes. Still shows the vanilla Textures.

I use Version 0.46 and Win 7 64 Bit

My logfile

Code: Select all

Loading config file: ./openmw.cfg
OpenMW version 0.46.0
Revision: 9f716b9ed8
Using default (English) font encoding.
OSG version: 3.4.1
Loading settings file: ./settings-default.cfg
Loading settings file: C:\Users\Marschalleck\Documents\My Games\OpenMW/settings.cfg
Adding BSA archive C:\MW\Morrowind\Data Files\Morrowind.bsa
Adding BSA archive C:\MW\Morrowind\Data Files\Tribunal.bsa
Adding BSA archive C:\MW\Morrowind\Data Files\Bloodmoon.bsa
Adding BSA archive C:\MW\Morrowind\Data Files\pt_data.bsa
Adding BSA archive C:\MW\Morrowind\Data Files\TR_Data.bsa
Adding BSA archive C:\MW\Morrowind\Data Files\biaiSuit.bsa
Adding data directory C:\MW\Morrowind\Data Files
Adding data directory C:\Users\Marschalleck\Documents\My Games\OpenMW/data
Initializing OpenAL...
Opened "OpenAL Soft on Realtek HD Audio 2nd output (Realtek High Definition Audio)"
  ALC Version: 1.1
  ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFT_HRTF ALC_SOFT_loopback ALC_SOFT_pause_device
  Vendor: OpenAL Community
  Renderer: OpenAL Soft
  Version: 1.1 ALSOFT 1.17.2
  Extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
HRTF disabled
Allocated 256 sound sources
Low-pass filter supported
EAX Reverb supported
Enumerated output devices:
  OpenAL Soft on Realtek HD Audio 2nd output (Realtek High Definition Audio)
Loading content file Morrowind.esm
Loading content file Tribunal.esm
Loading content file @BI_3.9_withESP.esp
Loading content file @BI_4.1_withESP.esp
Loading content file Arkngthand_2.0.esp
Loading content file Bloodmoon.esm
Loading content file Better Landscapes Stonewood Pass (MD Edit).esp
Loading content file Tamriel_Data.esm
Loading content file TR_Mainland.esm
Loading content file BoundWeaponReplacer.ESP
Loading content file Cot Version - NoRestingOutdoors! v1.1.omwaddon
Loading content file Creatures 6th House Patch.esp
Loading content file Creatures Great House Dagoth Patch.esp
Loading content file Creatures Merged Objects Fix.esp
Loading content file Creatures.esp
Loading content file Dark Brotherhood Attacks Once - Delayed Attacks.ESP
Loading content file Dramatic Vivec.esp
Loading content file Epic Dagon Fel.esp
Loading content file Faster-v10.esp
Loading content file Juniper's Twin Lamps (1.1 Tribunal).esp
Loading content file LadyD_Reduced_Commentary.esp
Loading content file MDP - Ebonheart - 1.0.ESP
Loading content file MDP - Khuul - 1.0.ESP
Loading content file MDP - Maar Gan - 1.0.ESP
Loading content file MDP - Sadrith Mora.ESP
Loading content file Patch for Purists.esm
Loading content file luminosité elementaire1.1tr.esp
Loading content file MaiqMainland.esp
Loading content file ATL-Bloodskal Blade No Extra Changes.esp
Loading content file Balmora & Suran Alterations.esp
Loading content file BearArmorReplacer.ESP
Loading content file Better Robes TR.esp
Loading content file Better_Sounds.esp
Loading content file Better_Sounds_1.1_Patch_2.omwaddon
Loading content file BetterRegen.omwaddon
Loading content file Bloodmoon Rebalance.ESP
Loading content file Convenient Vivec.ESP
Loading content file Creatures DV.esp
Loading content file DaedricArmor.esp
Loading content file DB_Attack_Mod.esp
Loading content file Evil Eye - Dark Robe v1-5.esp
Loading content file Expanded Sounds.esp
Loading content file TR_Data.esm
Loading content file gr_DraugrDiversity.esp
Loading content file gr_DraugrDiversityUnarmed.esp
Loading content file Holidays Across Tamriel - Vvardenfell.esp
Loading content file Illy's Solsteim Rumour Fix.esp
Loading content file Improved Argonians.esp
Loading content file Mage Robes - Caldera MG Expanded.ESP
Loading content file Mage Robes - Dagon Fel Mages Guild.ESP
Loading content file Better Robes.ESP
Loading content file Mage Robes - Scrolls of The Nine Barriers.ESP
Loading content file Mage Robes - Starfires NPC Additions.ESP
Loading content file Mage Robes - The Hostiles.ESP
Loading content file Mage Robes - Vivec Guild of Mages Expansion.ESP
Loading content file Mage Robes.ESP
Loading content file Mage Robes_Weak.ESP
Loading content file MBSP ncgdMW edit.omwaddon
Loading content file MCA.esm
Loading content file Morrowind Content Restoration - Merged.ESP
Loading content file Mournhold LOD.ESP
Loading content file MovementFatigueHalved.esp
Loading content file MQE_BlightedBeasties.ESP
Loading content file MQE_CrowdControl.ESP
Loading content file MQE_GarrisonedGhostgate.ESP
Loading content file MQE_ImperialIntolerance.ESP
Loading content file MQE_MainQuestEnhancers.ESP
Loading content file MQE_SixthHouseShrines.ESP
Loading content file ncgdMW.omwaddon
Loading content file Neo's Unique Creatures.esp
Loading content file New Khajiit Bodies - Clean.esp
Loading content file NighttimeDoorLocks-LD 1.1b.esp
Loading content file NPC_Schedule(beta).esp
Loading content file NX9_ManaRegen (Attributes and Effects).ESP
Loading content file Ozzy's Grass - Merged.esp
Loading content file PB_SignpostsRetextured.esp
Loading content file Pelagiad Travel.ESP
Loading content file Purist-friendly magicka regen.ESP
Loading content file Racers.esp
Loading content file Rift Town 2.5.esp
Loading content file Service Refusal Expanded.esp
Loading content file SMT_Armor_And_Weapons.esp
Loading content file stav_pelagiad_keep.ESP
Loading content file Tamriel_Rebuilt_Travel_1.3.ESP
Loading content file The Publicans.ESP
Loading content file TR_Factions.esp
Loading content file TR_Grass_Gen.esp
Loading content file TR_Preview.esp
Loading content file TR_Travels.esp
Loading content file Graphic Herbalism TR.ESP
Loading content file Graphic Herbalism.esp
Loading content file UFR_v3dot2_noRobe.esp
Loading content file Vivec Expansion 2.0.esp
Loading content file Vivec_Mages_Guild_Expanded.ESP
Loading content file Vurt's BC Tree Replacer II.ESP
Loading content file Vurt's Grazelands Trees [Palms].ESP
Loading content file Wolverine Hall Interior Expanded.ESP
Loading content file Yet Another Guard Diversity - Regular.ESP
Loading content file Morrowind Releveled.ESP
Loading content file OMWLLF Mod - 2019-02-07.omwaddon
NPC 'tr_m4_hegatha' (Hegatha) has nonexistent faction 'ThievesGuild', ignoring it.
Error: 'Weather_Ashstorm_Sun_Day_Color' setting value (139,114) is not a valid color, using middle gray as a fallback
Playing Music/Special/morrowind title.mp3
Found RootCollisionNode attached to non-root node in meshes/x/ex_t_slavemarket.nif. Treat it as a common NiTriShape.
Found RootCollisionNode attached to non-root node in meshes/x/ex_t_stair_90_l_short.nif. Treat it as a common NiTriShape.
Found RootCollisionNode attached to non-root node in meshes/x/ex_t_slavepod_01.nif. Treat it as a common NiTriShape.
Cell reference 'flora_tree_gl_10' not found!
Found RootCollisionNode attached to non-root node in meshes/x/ex_t_platform_01.nif. Treat it as a common NiTriShape.
Found RootCollisionNode attached to non-root node in meshes/x/ex_t_root_bridge_01.nif. Treat it as a common NiTriShape.
Found RootCollisionNode attached to non-root node in meshes/x/ex_t_pole_hooked.nif. Treat it as a common NiTriShape.
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_09' not found!
Texture layer 6 is in use but empty in meshes/b/b_n_dark elf_m_head_07.nif
Texture layer 6 is in use but empty in meshes/b/b_n_dark elf_m_head_04.nif
can't find emitter node, wrong node order? in meshes/@_bsl/torch8.nif
Loading cell 18, 3
Out of bounds UV set 2 on TriShape "Tri Furn_De_Firepit_F 3" in meshes/@_bsl/st/fp_fo.nif
Out of bounds UV set 2 on TriShape "Tri Furn_De_Firepit_F 3" in meshes/@_bsl/st/fp_fo.nif
Out of bounds UV set 2 on TriShape "Tri Furn_De_Firepit_F 4" in meshes/@_bsl/st/fp_fo.nif
Out of bounds UV set 2 on TriShape "Tri Furn_De_Firepit_F 4" in meshes/@_bsl/st/fp_fo.nif
can't find emitter node, wrong node order? in meshes/@_bsl/st/fp_fo.nif
can't find emitter node, wrong node order? in meshes/@_bsl/st/fp_fo.nif
can't find emitter node, wrong node order? in meshes/@_bsl/st/fp_fo.nif
can't find emitter node, wrong node order? in meshes/@_bsl/st/fp_fo.nif
can't find emitter node, wrong node order? in meshes/@_bsl/st/fp_fo.nif
can't find emitter node, wrong node order? in meshes/@_bsl/st/fp_fo.nif
Warning: addAnimSource: can't find bone 'bip01 l toe0' in meshes\xbase_anim.nif (referenced by meshes\xanim_drunk0x2.kf)
Warning: addAnimSource: can't find bone 'bip01 r toe0' in meshes\xbase_anim.nif (referenced by meshes\xanim_drunk0x2.kf)
Loading cell 17, 3
Loading cell 18, 2
Loading cell 18, 4
Found RootCollisionNode attached to non-root node in meshes/x/ex_t_gateway_great.nif. Treat it as a common NiTriShape.
Found RootCollisionNode attached to non-root node in meshes/x/ex_t_gateway_great.nif. Treat it as a common NiTriShape.
Loading cell 19, 3
Loading cell 17, 2
Loading cell 17, 4
Failed to load audio from sound/plx_snd/swingrope.wav: Resource 'sound/plx_snd/swingrope.mp3' not found
Warning: addAnimSource: can't find bone 'bip01 l toe0' in meshes\xbase_anim.nif (referenced by meshes\xanim_drunk0x2.kf)
Warning: addAnimSource: can't find bone 'bip01 r toe0' in meshes\xbase_anim.nif (referenced by meshes\xanim_drunk0x2.kf)
Loading cell 19, 2
Texture layer 0 is in use but empty in meshes/f/flora_tree_ac_03.nif
Texture layer 2 is in use but empty in meshes/b/b_n_nord_m_hair08.nif
Loading cell 19, 4
warning blockedDoor line 6, column 16 (blockeddoor)
    Names for script blockedDoor do not match
warning mg_script_con line 24, column 18 (PlaySound)
    ignoring stray explicit reference
warning globalstopsoundsscript line 3, column 25 (CellChanged)
    ignoring stray explicit reference
warning globaltownsoundscript line 67, column 25 (CellChanged)
    ignoring stray explicit reference
Failed to load audio from sound/fx/town01.wav: Resource 'sound/fx/town01.mp3' not found
Found RootCollisionNode attached to non-root node in meshes/d/in_t_housepod_door_exit.nif. Treat it as a common NiTriShape.
Playing music/explore/jafnan.mp3
Build path by navigator exception: "Navmesh polygon for start point is not found" for "Schlachterfisch" (000000002160DB60) from 145616 30747.9 -587.985 to 146243 31424.8 -587.985 with flags (swim)
can't find emitter node, wrong node order? in meshes/@_bsl/luch.nif
Unhandled controller NiPathController on node 72 in meshes/e/magic_hit_rest.nif
Unhandled controller NiPathController on node 83 in meshes/e/magic_hit_rest.nif
Unhandled controller NiPathController on node 91 in meshes/e/magic_hit_rest.nif
Build path by navigator exception: "Navmesh polygon for start point is not found" for "Schlachterfisch" (000000002160DB60) from 146238 31394.2 -489.989 to 145956 30543.8 -587.985 with flags (swim)
Build path by navigator exception: "Navmesh polygon for start point is not found" for "Schlachterfisch" (000000002160DB60) from 145969 30597.3 -582.754 to 146086 30951.1 -587.985 with flags (swim)
Found RootCollisionNode attached to non-root node in meshes/x/ex_t_gateway_great.nif. Treat it as a common NiTriShape.
Build path by navigator exception: "Navmesh polygon for start point is not found" for "Schlachterfisch" (000000002160DB60) from 146087 30892.2 -587.729 to 145457 31330.3 -587.985 with flags (swim)
Quitting peacefully.

[Code\]
Last edited by Somavakien on 17 Feb 2019, 20:48, edited 1 time in total.

User avatar
Enkida
Posts: 51
Joined: 27 Nov 2018, 20:57

Re: Bound Weapon Replacer don't work

Post by Enkida » 12 Feb 2019, 18:59

the mod itself, found here, is buggily coded, as per the posts by people using it in vanilla morrowind:

https://www.nexusmods.com/morrowind/mod ... ?tab=posts

open morrowind is even more sensitive to bad code than vanilla, so if it breaks in vanilla, it will double break in openmw, most likely.

one user on the mod discussion posts said s/he managed to "fix" it using nifskope, but I don't see what he or she did to the mod to make it work. Oh, wait, I do. You have to manually refind the texture paths for each mesh using nifskope. Try that, see if it works.

User avatar
Capostrophic
Posts: 664
Joined: 22 Feb 2016, 20:32

Re: Bound Weapon Replacer don't work

Post by Capostrophic » 12 Feb 2019, 19:27

There aren't any scripts in the mod, it physically cannot be "badly coded".

User avatar
Jemolk
Posts: 191
Joined: 20 Mar 2017, 02:12
Location: Sadrith Mora

Re: Bound Weapon Replacer don't work

Post by Jemolk » 12 Feb 2019, 22:29

Sounds like there are absolute filepaths in some of the nifs, based on what was said. Shouldn't be that hard to fix, but it is quite annoying.

Somavakien
Posts: 22
Joined: 07 Feb 2019, 08:00

Re: Bound Weapon Replacer don't work

Post by Somavakien » 13 Feb 2019, 10:31

Thanks guys!

After cleaning every Mod i loaded ist after OMWLLF.
And finally it worked!!!

Its very transparent. So i tried refind the texture paths, but then the Textures disappeared.

But i think it looks nice. Maybe a little to much glow. Can somebody explain, where i can find this glow effect?

Edit: Found it :). RIght now i will expand the glow all over my weapon. But way less. If somebody is interested i can explain, how i do it.

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