Silverlight Armor

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Amgarrak
Posts: 60
Joined: 23 Dec 2018, 09:58

Silverlight Armor

Post by Amgarrak »

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psi29a
Posts: 5355
Joined: 29 Sep 2011, 10:13
Location: Belgium
Gitlab profile: https://gitlab.com/psi29a/
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Re: Silverlight Armor

Post by psi29a »

What is the problem?
Amgarrak
Posts: 60
Joined: 23 Dec 2018, 09:58

Re: Silverlight Armor

Post by Amgarrak »

Texture is distorted :(
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akortunov
Posts: 899
Joined: 13 Mar 2017, 13:49
Location: Samara, Russian Federation

Re: Silverlight Armor

Post by akortunov »

It is not a texture, there is something wrong with skinning.
Amgarrak
Posts: 60
Joined: 23 Dec 2018, 09:58

Re: Silverlight Armor

Post by Amgarrak »

In the original morrowind operate all part except gloves
Lowtek
Posts: 2
Joined: 06 Jan 2019, 22:38

Re: Silverlight Armor

Post by Lowtek »

Follow this guide: https://openmw.readthedocs.io/en/master ... -mods.html

Abridged version:
Spoiler: Show
My guess is that you will prefer a variant 3 where both normal and specular maps are removed from the meshes and then automatically used. But your results may vary on a mod by mod basis.

akortunov wrote: 25 Dec 2018, 14:19 It is not a texture, there is something wrong with skinning.
Please explain.

Edit:
Just came back and still had the tabs open... well i now noticed that someone must have used the weak spots in that armor to split her in half :D Crazy, how did i not see this. No idea about that one, sorry.
Amgarrak
Posts: 60
Joined: 23 Dec 2018, 09:58

Re: Silverlight Armor

Post by Amgarrak »

I inscribed in openmw.cfg one of the codes, I have two of them but nothing happened same thing is happening :(
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