Abot's Travel Mods?
Abot's Travel Mods?
Hey folks. Do Abot's travel mods (gondoliers, Silt Striders etc) work for you guys?
Re: Abot's Travel Mods?
These mods are not fully compatible with OpenMW 0.44.
With 0.45 nightlies compatibility is better, but there are some bugs to fix yet.
With 0.45 nightlies compatibility is better, but there are some bugs to fix yet.
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Re: Abot's Travel Mods?
Silt Striders is on the wiki. It was last tested around 0.41 and had animation issues. If anybody has tested it since then, it ought to be updated.
Re: Abot's Travel Mods?
Just updated the report about Abot's Silt Striders.
Re: Abot's Travel Mods?
Detailed status:
1. Abot Gondoliers.
Works mostly fine, but there are collisions between player and gondolier.
If you add a constant levitaion to player, as in other scenic travel mods, this plugin will be compatible with OpenMW.
Note: other Abot's travel mod use also empty mesh as a levitation effect.
2. Abot Silt Striders
There is some jittering during scenic travel.
That's because Abot plays WalkForward animation with amount of forward movement and teleports silt strider via script every frame.
In theory, there should be custom idle animation with zero movement to emulate WalkForward animation (it this way it works in similar mods).
In this case there will be only scripted movement and no jittering.
3. Abot Boats.
Affected by two serious rendering bugs in OpenMW (this and this). These bugs clearly should be fixed from engine side.
So if anyone is really interested in these mods, he can do patches for 1 and 2 and convince Abot to accept them.
1. Abot Gondoliers.
Works mostly fine, but there are collisions between player and gondolier.
If you add a constant levitaion to player, as in other scenic travel mods, this plugin will be compatible with OpenMW.
Note: other Abot's travel mod use also empty mesh as a levitation effect.
2. Abot Silt Striders
There is some jittering during scenic travel.
That's because Abot plays WalkForward animation with amount of forward movement and teleports silt strider via script every frame.
In theory, there should be custom idle animation with zero movement to emulate WalkForward animation (it this way it works in similar mods).
In this case there will be only scripted movement and no jittering.
3. Abot Boats.
Affected by two serious rendering bugs in OpenMW (this and this). These bugs clearly should be fixed from engine side.
So if anyone is really interested in these mods, he can do patches for 1 and 2 and convince Abot to accept them.