In this topic I intend to post notes as to which of the mods I used to use on vanilla Morrowind and whether they work or not. Post will be edited.
List below include only mods that are not on Open MW wiki mod lists:
Animal Behaviour - works
Better Heads - works
RealSignposts - works
House of Mannequins - works, even with Uvirith's Legacy, although it is said to have minor incompatibility: the moving (up) wall that is opening entrance to House of Mannequins suppose not to work, it works, although if you open it and close it and be outside, then it stops working but if you leave the area and enter, it starts to work, so basically there is no issue with having both of those mods together, at least on Open MW 0.43.
MultiMarkOMW - works
master_index - works
Better Bodies - works
Book Rotate - works
MissingBounds- probably has conflict with MultiMark and is not working with it - spells are not showing in Mage's Guild where they suppose to be. Does it work on its own? Hadn't had chance to test it.
http://veet_vojagig.tripod.com/missingbounds.html
Companion Teleport - is not working, there are attempts to port it to Open MW but so far no luck, see:
viewtopic.php?f=40&t=4390
Scripted Spells - partially working, but there are many issues that make this mod useless, see:
viewtopic.php?f=40&t=4191&p=46210#p46210
Antares' Big Mod 5.7 - doesn't work, no dialog options in lower members of the faction
Uvirith's Legacy 3.5 - I'm after second stage of development when Uvirith becomes habitable, everything seems to work nicely so far, teleport ring works as well, Open MW patch was not possible to use since it's only for 5.1 version, possibly 3.5 has patches in it, some had certain issues with older versions, see:
viewtopic.php?f=40&t=4442
Selection of mod compatibility statuses
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Selection of mod compatibility statuses
Last edited by michaldybczak on 24 Dec 2017, 12:41, edited 9 times in total.
Re: Selection of mod compatibility statuses
Well, first off, Missing Bounds and MultiMarkOMW will conflict, so are you sure that's not the problem there? (OMW's multimark variation apparently needed the same spare spell effects to function properly at the moment.)
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Re: Selection of mod compatibility statuses
Thanks, didn't know that. Multimark is more important so I'd rather keep it and give up on Missing Bounds. Will edit comment above.
Did Missing Bound work for you when Multimark is not present?
Did Missing Bound work for you when Multimark is not present?
Re: Selection of mod compatibility statuses
Haven't actually tested it myself, I just hang around the forums quite a bit, spotted the thread and noticed that two of the mods would conflict based on the description for Missing Bounds from the site you linked. I can try in a minute, though.michaldybczak wrote: ↑20 Dec 2017, 20:40 Thanks, didn't know that. Multimark is more important so I'd rather keep it and give up on Missing Bounds. Will edit comment above.
Did Missing Bound work for you when Multimark is not present?
- Thunderforge
- Posts: 503
- Joined: 06 Jun 2017, 05:57
Re: Selection of mod compatibility statuses
Have you thought about adding this information to the mod compatibility lists? That way it has more visibility and doesn't get lost in the forums.
Re: Selection of mod compatibility statuses
Latest version of antares big mod appears to be 6.3 , http://arcimaestroantares.webs.com/antaresbigmod.htmAntares' Big Mod 5.7 - doesn't work, no dialog options in lower members of the faction
The official master index addon is rather dirty ( unrelated incorrect GMST, it changes a few npc that have nothing to do with propylon indexes)master_index - works
I've switched to this one : https://www.nexusmods.com/morrowind/mods/43931/?
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Re: Selection of mod compatibility statuses
Maybe in the feature when I will know how to add to that list. So far the thread is like my personal notice that others can see and collaborate.Thunderforge wrote: ↑24 Dec 2017, 04:30 Have you thought about adding this information to the mod compatibility lists? That way it has more visibility and doesn't get lost in the forums.
Thanks, will check the newer version out and update the info if it turns out to be working.LoneWolf wrote: ↑24 Dec 2017, 13:30 Latest version of antares big mod appears to be 6.3 , http://arcimaestroantares.webs.com/antaresbigmod.htm
I never had any issues with that mod and I already finished the story, have the master index so it's a bit too late for trying out alternatives. Creating various transportation ways is one of the first things I try to accomplish in Morrowind, so I could jump to the nearest point.LoneWolf wrote: ↑24 Dec 2017, 13:30 The official master index addon is rather dirty ( unrelated incorrect GMST, it changes a few npc that have nothing to do with propylon indexes)
I've switched to this one : https://www.nexusmods.com/morrowind/mods/43931/?
Re: Selection of mod compatibility statuses
I'm rather partial to this: http://download.fliggerty.com/download--973LoneWolf wrote: ↑24 Dec 2017, 13:30The official master index addon is rather dirty ( unrelated incorrect GMST, it changes a few npc that have nothing to do with propylon indexes)master_index - works
I've switched to this one : https://www.nexusmods.com/morrowind/mods/43931/?
Much better than the official one, IMHO. Haven't checked whether it's listed in the compatible mods section. I probably should check for all of mine. This one works great, for the record.
Re: Selection of mod compatibility statuses
I disagree - it works fine for me.michaldybczak wrote: ↑20 Dec 2017, 20:02 Companion Teleport - is not working, there are attempts to port it to Open MW but so far no luck, see:
I suspect you are not using the "teleportation" dialog topic to add your companion to the teleport list ("Teleport with me")
Unfortunately the README is omitted from that download - according to it,
"Any companion (NPCs with the Companion Share option and most of the escort quest NPCs) will now be able to follow when the player uses teleportation magic (in exterior cells)."
and
"The 'teleportation topic is used to add NPCs to the companion list and also to remove them. Then, whenever you cast the Almsivi
Intervention, Divine Intervention, Recall, or Companion Teleport spells, you will get a menu with three choices:
1) Leave all of the NPCs where they are.
2) Summon all of them to the player's position (when posible).
3) Talk to each individually."
There is unfortunately a problem in teleporting from interior to exterior cells - apparently a bug in OpenMW.
Loriel
- ladyonthemoon
- Posts: 34
- Joined: 13 May 2018, 13:24
Re: Selection of mod compatibility statuses
Hi,
I saw on your mod compatibility wiki that Bethesda made Bitter Coast Sounds was working but with the latest version of OpenMW, it's missing the dragonflies it adds to the game.
I hope you'll be able to fix it once.
Great work with your engine; I enjoy it. :thumbup:
I saw on your mod compatibility wiki that Bethesda made Bitter Coast Sounds was working but with the latest version of OpenMW, it's missing the dragonflies it adds to the game.
I hope you'll be able to fix it once.
Great work with your engine; I enjoy it. :thumbup:
Last edited by ladyonthemoon on 18 May 2018, 16:56, edited 1 time in total.