Selection of mod compatibility statuses

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michaldybczak
Posts: 12
Joined: 04 Mar 2017, 22:16

Selection of mod compatibility statuses

Post by michaldybczak »

In this topic I intend to post notes as to which of the mods I used to use on vanilla Morrowind and whether they work or not. Post will be edited.

List below include only mods that are not on Open MW wiki mod lists:

Animal Behaviour - works
Better Heads - works
RealSignposts - works
House of Mannequins - works, even with Uvirith's Legacy, although it is said to have minor incompatibility: the moving (up) wall that is opening entrance to House of Mannequins suppose not to work, it works, although if you open it and close it and be outside, then it stops working but if you leave the area and enter, it starts to work, so basically there is no issue with having both of those mods together, at least on Open MW 0.43.
MultiMarkOMW - works
master_index - works
Better Bodies - works
Book Rotate - works

MissingBounds- probably has conflict with MultiMark and is not working with it - spells are not showing in Mage's Guild where they suppose to be. Does it work on its own? Hadn't had chance to test it.

http://veet_vojagig.tripod.com/missingbounds.html

Companion Teleport - is not working, there are attempts to port it to Open MW but so far no luck, see:

viewtopic.php?f=40&t=4390

Scripted Spells - partially working, but there are many issues that make this mod useless, see:

viewtopic.php?f=40&t=4191&p=46210#p46210

Antares' Big Mod 5.7 - doesn't work, no dialog options in lower members of the faction


Uvirith's Legacy 3.5 - I'm after second stage of development when Uvirith becomes habitable, everything seems to work nicely so far, teleport ring works as well, Open MW patch was not possible to use since it's only for 5.1 version, possibly 3.5 has patches in it, some had certain issues with older versions, see:

viewtopic.php?f=40&t=4442
Last edited by michaldybczak on 24 Dec 2017, 12:41, edited 9 times in total.
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Jemolk
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Joined: 20 Mar 2017, 02:12
Location: Sadrith Mora

Re: Selection of mod compatibility statuses

Post by Jemolk »

Well, first off, Missing Bounds and MultiMarkOMW will conflict, so are you sure that's not the problem there? (OMW's multimark variation apparently needed the same spare spell effects to function properly at the moment.)
michaldybczak
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Joined: 04 Mar 2017, 22:16

Re: Selection of mod compatibility statuses

Post by michaldybczak »

Thanks, didn't know that. Multimark is more important so I'd rather keep it and give up on Missing Bounds. Will edit comment above.

Did Missing Bound work for you when Multimark is not present?
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Jemolk
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Location: Sadrith Mora

Re: Selection of mod compatibility statuses

Post by Jemolk »

michaldybczak wrote: 20 Dec 2017, 20:40 Thanks, didn't know that. Multimark is more important so I'd rather keep it and give up on Missing Bounds. Will edit comment above.

Did Missing Bound work for you when Multimark is not present?
Haven't actually tested it myself, I just hang around the forums quite a bit, spotted the thread and noticed that two of the mods would conflict based on the description for Missing Bounds from the site you linked. I can try in a minute, though.
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Thunderforge
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Joined: 06 Jun 2017, 05:57

Re: Selection of mod compatibility statuses

Post by Thunderforge »

Have you thought about adding this information to the mod compatibility lists? That way it has more visibility and doesn't get lost in the forums.
LoneWolf
Posts: 138
Joined: 26 Sep 2017, 19:13

Re: Selection of mod compatibility statuses

Post by LoneWolf »

Antares' Big Mod 5.7 - doesn't work, no dialog options in lower members of the faction
Latest version of antares big mod appears to be 6.3 , http://arcimaestroantares.webs.com/antaresbigmod.htm
master_index - works
The official master index addon is rather dirty ( unrelated incorrect GMST, it changes a few npc that have nothing to do with propylon indexes)
I've switched to this one : https://www.nexusmods.com/morrowind/mods/43931/?
michaldybczak
Posts: 12
Joined: 04 Mar 2017, 22:16

Re: Selection of mod compatibility statuses

Post by michaldybczak »

Thunderforge wrote: 24 Dec 2017, 04:30 Have you thought about adding this information to the mod compatibility lists? That way it has more visibility and doesn't get lost in the forums.
Maybe in the feature when I will know how to add to that list. So far the thread is like my personal notice that others can see and collaborate.
LoneWolf wrote: 24 Dec 2017, 13:30 Latest version of antares big mod appears to be 6.3 , http://arcimaestroantares.webs.com/antaresbigmod.htm
Thanks, will check the newer version out and update the info if it turns out to be working.
LoneWolf wrote: 24 Dec 2017, 13:30 The official master index addon is rather dirty ( unrelated incorrect GMST, it changes a few npc that have nothing to do with propylon indexes)
I've switched to this one : https://www.nexusmods.com/morrowind/mods/43931/?
I never had any issues with that mod and I already finished the story, have the master index so it's a bit too late for trying out alternatives. Creating various transportation ways is one of the first things I try to accomplish in Morrowind, so I could jump to the nearest point.
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Jemolk
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Location: Sadrith Mora

Re: Selection of mod compatibility statuses

Post by Jemolk »

LoneWolf wrote: 24 Dec 2017, 13:30
master_index - works
The official master index addon is rather dirty ( unrelated incorrect GMST, it changes a few npc that have nothing to do with propylon indexes)
I've switched to this one : https://www.nexusmods.com/morrowind/mods/43931/?
I'm rather partial to this: http://download.fliggerty.com/download--973

Much better than the official one, IMHO. Haven't checked whether it's listed in the compatible mods section. I probably should check for all of mine. This one works great, for the record.
Loriel
Posts: 179
Joined: 28 May 2015, 00:44

Re: Selection of mod compatibility statuses

Post by Loriel »

michaldybczak wrote: 20 Dec 2017, 20:02 Companion Teleport - is not working, there are attempts to port it to Open MW but so far no luck, see:
I disagree - it works fine for me.

I suspect you are not using the "teleportation" dialog topic to add your companion to the teleport list ("Teleport with me")

Unfortunately the README is omitted from that download - according to it,
"Any companion (NPCs with the Companion Share option and most of the escort quest NPCs) will now be able to follow when the player uses teleportation magic (in exterior cells)."
and
"The 'teleportation topic is used to add NPCs to the companion list and also to remove them. Then, whenever you cast the Almsivi
Intervention, Divine Intervention, Recall, or Companion Teleport spells, you will get a menu with three choices:

1) Leave all of the NPCs where they are.
2) Summon all of them to the player's position (when posible).
3) Talk to each individually
."

There is unfortunately a problem in teleporting from interior to exterior cells - apparently a bug in OpenMW.

Loriel
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ladyonthemoon
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Joined: 13 May 2018, 13:24

Re: Selection of mod compatibility statuses

Post by ladyonthemoon »

Hi,

I saw on your mod compatibility wiki that Bethesda made Bitter Coast Sounds was working but with the latest version of OpenMW, it's missing the dragonflies it adds to the game.

I hope you'll be able to fix it once. :)

Great work with your engine; I enjoy it. :thumbup:
Last edited by ladyonthemoon on 18 May 2018, 16:56, edited 1 time in total.
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