Do NOT ask Abot about OpenMW compatibility

Learn about OpenMW mod compatibility, check for problematic mods, discuss issues, and give us feedback about your experience with modded OpenMW.
SchvanysEpitome
Posts: 21
Joined: 05 Nov 2017, 08:06

Re: Do NOT ask Abot about OpenMW compatibility

Post by SchvanysEpitome » 08 Dec 2017, 11:40

Why someone would want to play with that many mods to the point of that low fps is beyond me, it is just too jarring for me to immerse myself in a slideshow.

User avatar
akortunov
Posts: 182
Joined: 13 Mar 2017, 13:49
Location: Samara, Russian Federation
Github profile: https://github.com/akortunov

Re: Do NOT ask Abot about OpenMW compatibility

Post by akortunov » 11 Dec 2017, 14:17

I created a couple of pull requests to fix some issues in Abot's mods (here and here). Any testing/feedback would be helphul.

Also if someone will figure out, which animation groups Silt Striders playing during scripted movement and why, scenic travel mods will be compatible with OpenMW at last.

Post Reply

Who is online

Users browsing this forum: No registered users and 2 guests