Jasmine Mansit dwemer crank issue
Posted: 18 Oct 2017, 07:13
First of all, congratulations to the developers. I have been following OpenMW for years and am ecstatic to finally be able to play Morrowind natively under Linux, and excited for the new features. This is an amazing accomplishment.
I've been playing through with Jasmine and Julan and ran into an odd issue when trying to retrieve an item from Mansit. The problem cranks are labelled jac_doorthing_01c and jac_doorthing_02c and the activation code is in jac_dwe_door_script. The problem is, they won't activate. The problem appears to be the if statement "if ( jac_doorthing_01c -> OnActivate == 1 )" which generates warnings in the editor "stray explicit reference (ignoring it) (OnActivate)". When I put the following script inside the jac_doorthing_01c object, it works but still no animation of the crank turning:
Begin jac_doorthing_01c_activate
short DoOnce
if ( OnActivate == 1 )
if ( DoOnce == 0 )
PlaySound "Door Stone Open"
jac_doorthing_01 -> disable
jac_doorthing_01a -> enable
jac_doorthing_01b -> enable
set DoOnce to 1
else
MessageBox "The crank will not move."
endif
endif
End jac_doorthing_01c_activate
To get through Mansit, you would have to repeat essentially the same code in jac_doorthing_02c.
Thank you
I've been playing through with Jasmine and Julan and ran into an odd issue when trying to retrieve an item from Mansit. The problem cranks are labelled jac_doorthing_01c and jac_doorthing_02c and the activation code is in jac_dwe_door_script. The problem is, they won't activate. The problem appears to be the if statement "if ( jac_doorthing_01c -> OnActivate == 1 )" which generates warnings in the editor "stray explicit reference (ignoring it) (OnActivate)". When I put the following script inside the jac_doorthing_01c object, it works but still no animation of the crank turning:
Begin jac_doorthing_01c_activate
short DoOnce
if ( OnActivate == 1 )
if ( DoOnce == 0 )
PlaySound "Door Stone Open"
jac_doorthing_01 -> disable
jac_doorthing_01a -> enable
jac_doorthing_01b -> enable
set DoOnce to 1
else
MessageBox "The crank will not move."
endif
endif
End jac_doorthing_01c_activate
To get through Mansit, you would have to repeat essentially the same code in jac_doorthing_02c.
Thank you