Morrowind Rebirth

Learn about OpenMW mod compatibility, check for problematic mods, discuss issues, and give us feedback about your experience with modded OpenMW.
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Thunderforge
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Morrowind Rebirth

Post by Thunderforge » 29 Jul 2017, 17:50

Morrowind Rebirth says that it requires Morrowind Code Patch (MCP) in order to work. Despite that, I ran it in OpenMW and didn't notice any issues at all, and neither did this Reddit user. Does anybody know if there are actually incompatibilities between the two?

Chris
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Re: Morrowind Rebirth

Post by Chris » 30 Jul 2017, 00:58

What specific features of MCP does it need?

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Thunderforge
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Re: Morrowind Rebirth

Post by Thunderforge » 02 Aug 2017, 18:09

I went straight to the source and asked on the Moddb page for Morrowind Rebirth. The creator helpfully responded.
trancemaster_1988 wrote: It's because some meshes are using reflection/bump-maps. Open MW users don't have to worry about that because it's already supported by the new engine.
The creator clarified in a subsequent post that they was referring to real bump maps, and not fake bump maps. Also, the project description clearly says that it is OpenMW compatible.

I'm guessing it's good enough for our mod list if the author says its compatible? We don't need a community member to verify it, right?

Jenikk
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Joined: 07 Jan 2017, 09:28

Re: Morrowind Rebirth

Post by Jenikk » 02 Aug 2017, 18:28

I can confirm the mod compatibility. I play OpenMW with Rebirth mod for almost two years without any issue (except white bump maps after osg switch, but this is already solved)
For me 100% compatible

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