I fixed Vurt's groundcover for OpenMW

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halbe
Posts: 39
Joined: 14 Feb 2017, 03:55

I fixed Vurt's groundcover for OpenMW

Post by halbe » 05 Jun 2017, 18:43

Though I'm not sure why it wasn't broken in vanilla, none of the meshes had "NCO" (no collisions) in the nifstringextradata so I added it and now it works perfectly (though obviously with no swaying). Someone should make a nexus page for OpenMW related mod fixes, if you do feel free to include this and let me know if you need any bumpmapped models fixed because I probably already did it.

https://a.safe.moe/qwYF8.7z

Image

IndorilNerevar
Posts: 3
Joined: 05 Jun 2017, 01:43

Re: I fixed Vurt's groundcover for OpenMW

Post by IndorilNerevar » 06 Jun 2017, 07:42

Does this have the same problem as the regular grass mod in that it is hard to click things located underneath the grass? I've been using the normal grass mod by Vality, LizTail, et al, but I would definitely like to give this a spin at some point.

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kuyondo
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Re: I fixed Vurt's groundcover for OpenMW

Post by kuyondo » 07 Sep 2017, 06:47

which one is better? this one or vality?

Loriel
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Joined: 28 May 2015, 00:44

Re: I fixed Vurt's groundcover for OpenMW

Post by Loriel » 07 Sep 2017, 07:38

Mod Compatibility page of the Wiki updated to reflect this.

Loriel

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SmartGuar
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Joined: 04 Aug 2017, 20:33

Re: I fixed Vurt's groundcover for OpenMW

Post by SmartGuar » 07 Sep 2017, 16:37

Thank you for your work.
halbe wrote:
05 Jun 2017, 18:43
Though I'm not sure why it wasn't broken in vanilla,
Well, I'm not sure if I understood you correctly, but, I think, the mod is actually broken in vanilla, so to say. That seems to be intentional, though.
The point is that the mod mustn't be activated in the vanilla game either but should just be "fed" to MGE XE.

Secondly, my browser informs me that the file contains a virus or malware.
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SmartGuar
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Re: I fixed Vurt's groundcover for OpenMW

Post by SmartGuar » 07 Sep 2017, 16:38

kuyondo wrote:
07 Sep 2017, 06:47
which one is better? this one or vality?
I think, only Vurt's mod looks awesome everywhere.
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AzureFenix
Posts: 1
Joined: 17 Nov 2017, 22:32

Re: I fixed Vurt's groundcover for OpenMW

Post by AzureFenix » 17 Nov 2017, 22:35

SmartGuar wrote:
07 Sep 2017, 16:37
Secondly, my browser informs me that the file contains a virus or malware.
So... is it a false positive? I really need this fix.

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AnyOldName3
Posts: 564
Joined: 26 Nov 2015, 03:25

Re: I fixed Vurt's groundcover for OpenMW

Post by AnyOldName3 » 17 Nov 2017, 23:46

See if VirusTotal will let you upload it to them. They're pretty much the best option for normal people to check just the odd file.

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wareya
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Joined: 09 May 2015, 13:07

Re: I fixed Vurt's groundcover for OpenMW

Post by wareya » 18 Nov 2017, 04:59

It's just the file locker. safe.moe gets blocked by some browsers for some reason.

Shinino
Posts: 17
Joined: 03 Dec 2017, 17:27

Re: I fixed Vurt's groundcover for OpenMW

Post by Shinino » 03 Dec 2017, 17:48

I can't get to the site right now -- keep getting a connection reset error. Is this available anywhere else?

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