Sounds good. Is it possible to get over the remaining problems by playing around them or by using console commands? Or are they so game-breaking it's just not worth it?Some, but not all, of the compatibility-breaking differences are gone.
Great House Dagoth
Re: Great House Dagoth
-
- Posts: 17
- Joined: 17 Jul 2018, 15:01
Re: Great House Dagoth
As I understand it: too gamebreaking for it to be worth.
Re: Great House Dagoth
I, too, am curious about this mod's compatibility with OpenMW. What parts are still an issue? If any at this point.
Re: Great House Dagoth
In the changelog for 0.46 it says:
However that's just one of the many problems GHD has with Openmw. Playing as a creature is still impossible and as far as I know they don't plan to add this feature until 1.0. version comes out.- Plug-ins with valid empty subrecords are now correctly loaded, which fixes issues with the "DC - Return of Great House Dagoth" mod (#4938)
- Capostrophic
- Posts: 794
- Joined: 22 Feb 2016, 20:32
Re: Great House Dagoth
Great House Dagoth is not the same thing as Return of Great House Dagoth to my knowledge.
Re: Great House Dagoth
https://www.nexusmods.com/morrowind/mods/46486
For whoever is interested, this mod makes great house dagoth playable in OpenMW at the cost of some features. I'm going to try it during this weekend and see if it's worth it.
For whoever is interested, this mod makes great house dagoth playable in OpenMW at the cost of some features. I'm going to try it during this weekend and see if it's worth it.
Re: Great House Dagoth
So...is it worth it?WhiteGuar wrote: ↑25 Jun 2019, 15:41 https://www.nexusmods.com/morrowind/mods/46486
For whoever is interested, this mod makes great house dagoth playable in OpenMW at the cost of some features. I'm going to try it during this weekend and see if it's worth it.
Re: Great House Dagoth
Ehhh not really, too many scrapped featuresmorii wrote: ↑05 Mar 2020, 17:31So...is it worth it?WhiteGuar wrote: ↑25 Jun 2019, 15:41 https://www.nexusmods.com/morrowind/mods/46486
For whoever is interested, this mod makes great house dagoth playable in OpenMW at the cost of some features. I'm going to try it during this weekend and see if it's worth it.
Re: Great House Dagoth
So, my understanding is that we just need to wait until v1 releases?