Sotha Sil Expanded

Learn about OpenMW mod compatibility, check for problematic mods, discuss issues, and give us feedback about your experience with modded OpenMW.
MrButtsavage17
Posts: 2
Joined: 05 Aug 2018, 22:39

Re: Sotha Sil Expanded

Post by MrButtsavage17 » 05 Aug 2018, 23:03

My pipe won't fall either, and it won't let me log in to download Capostrophic's plugin. Can anyone help?

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kuyondo
Posts: 221
Joined: 29 Mar 2016, 17:45

Re: Sotha Sil Expanded

Post by kuyondo » 06 Aug 2018, 17:07

I might make a fix for this, but I have to play the mod first. It seemed like the scripting in the mod is awful(and morrowind engine just accept it).

MrButtsavage17
Posts: 2
Joined: 05 Aug 2018, 22:39

Re: Sotha Sil Expanded

Post by MrButtsavage17 » 06 Aug 2018, 19:38

I was able to get further, however it breaks immersion having to turn off collision to get to the next area and then search for the next area. But the rest I got through without too much trouble, there were a few elevators broken but since the pipe incident I figured other things would be broken I would have to cheat through so I had to fly up and ignore the elevators anyway. lol

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Capostrophic
Posts: 431
Joined: 22 Feb 2016, 20:32

Re: Sotha Sil Expanded

Post by Capostrophic » 18 Aug 2018, 00:19

I took that plugin down because I felt like I broke something there.
Here's a plugin I just made (again) where I fixed or at least attempted to fix every error and warning in the scripting. Even then, SSE will not work perfectly, and I don't guarantee I didn't break something.
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Sotha Sil Expanded.7z
(1.17 MiB) Downloaded 18 times
shitty lingua anglica grammar ftw

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