Uvirith's Legacy problems

Post about your mods, learn about OpenMW mod compatibility, check for problematic mods, discuss issues, and give us feedback about your experience with modded OpenMW.
lambda
Posts: 70
Joined: 11 Sep 2016, 17:10

Uvirith's Legacy problems

Post by lambda »

On arch linux, latest stable openmw 0.41 the teleport ring of Uvirith's Legacy latest version 3.5 (available here http://forums.bethsoft.com/topic/161436 ... nd-others/) is glitched. Once you get the ring, if you equip it and choose the Lower Tower travel destination (only destination available), a fade in happens but then the view goes all black as if you had gone blind. Right clicking to access menus, the map shows you are still on the same spot. The console displays the following each time you use the ring:

Error in framelistener: class does not have NPC stats

If subsequently I Almsivi, Divine Intervention or Recall, the view screen remains pitch black.

Having only Uvirith's Legacy latest version 3.5 in my load order, starting a new game, console-ing myself the ring (uvi_towertraveler) and equipping it exactly the same thing happens. Note however that the ring teleports you to an inner cell that is not supposed to be "activated" at the start of the game but only when the second stage of the Telvanni stronghold is complete.
User avatar
Zini
Posts: 5538
Joined: 06 Aug 2011, 15:16

Re: Uvirith's Legacy problems

Post by Zini »

That looks like a broken script. Something is trying to access character stats on a reference that is not a character.
User avatar
Jyby
Posts: 408
Joined: 10 Dec 2013, 04:16

Re: Uvirith's Legacy problems

Post by Jyby »

Moved to Mod Compatibility.
User avatar
MiroslavR
Posts: 156
Joined: 12 Feb 2014, 17:45

Re: Uvirith's Legacy problems

Post by MiroslavR »

Nothing to do with scripts. This is a regression from https://github.com/OpenMW/openmw/pull/1097.
lambda
Posts: 70
Joined: 11 Sep 2016, 17:10

Re: Uvirith's Legacy problems

Post by lambda »

Had some free time, so switched from openmw to the openmw-git package that clones the repo, compiles and installs everything, and the "Fix attempting to access NPC stats on creatures" works.

Those are the good news. The bad news is that the patch to the physics system is seemingly doing nothing for me as I still experience enormous lag when crossing Sadrith Mora, with spikes dropping from a comfortable 30-50 fps to 4-5 fps. Dang.
User avatar
psi29a
Posts: 5355
Joined: 29 Sep 2011, 10:13
Location: Belgium
Gitlab profile: https://gitlab.com/psi29a/
Contact:

Re: Uvirith's Legacy problems

Post by psi29a »

Please post that last bit in the relevant thread, people who are working on it probably aren't reading this thread.
User avatar
Zini
Posts: 5538
Joined: 06 Aug 2011, 15:16

Re: Uvirith's Legacy problems

Post by Zini »

Good catch!
lambda
Posts: 70
Joined: 11 Sep 2016, 17:10

Re: Uvirith's Legacy problems

Post by lambda »

psi29a wrote:Please post that last bit in the relevant thread, people who are working on it probably aren't reading this thread.
What thread would that be? Should I open a new thread? I have been doing some tests, but I really do not have much of an idea of what I should be looking out for.
User avatar
psi29a
Posts: 5355
Joined: 29 Sep 2011, 10:13
Location: Belgium
Gitlab profile: https://gitlab.com/psi29a/
Contact:

Re: Uvirith's Legacy problems

Post by psi29a »

viewtopic.php?f=3&t=4050

^-- this was the thread that was going over the latest physics improvement
User avatar
Bessarion
Posts: 12
Joined: 08 Nov 2016, 20:02

Re: Uvirith's Legacy problems

Post by Bessarion »

Is anyone else having an issue where the player falls through the upper tower elevator platform when it rises? Going down works fine, just not going up.
Post Reply