Uvirith's Legacy problems

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lambda
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Joined: 11 Sep 2016, 17:10

Uvirith's Legacy problems

Post by lambda » 05 Jan 2017, 15:23

On arch linux, latest stable openmw 0.41 the teleport ring of Uvirith's Legacy latest version 3.5 (available here http://forums.bethsoft.com/topic/161436 ... nd-others/) is glitched. Once you get the ring, if you equip it and choose the Lower Tower travel destination (only destination available), a fade in happens but then the view goes all black as if you had gone blind. Right clicking to access menus, the map shows you are still on the same spot. The console displays the following each time you use the ring:

Error in framelistener: class does not have NPC stats

If subsequently I Almsivi, Divine Intervention or Recall, the view screen remains pitch black.

Having only Uvirith's Legacy latest version 3.5 in my load order, starting a new game, console-ing myself the ring (uvi_towertraveler) and equipping it exactly the same thing happens. Note however that the ring teleports you to an inner cell that is not supposed to be "activated" at the start of the game but only when the second stage of the Telvanni stronghold is complete.

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Zini
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Re: Uvirith's Legacy problems

Post by Zini » 05 Jan 2017, 15:37

That looks like a broken script. Something is trying to access character stats on a reference that is not a character.

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Jyby
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Joined: 10 Dec 2013, 04:16

Re: Uvirith's Legacy problems

Post by Jyby » 05 Jan 2017, 15:52

Moved to Mod Compatibility.
Macbook Air 2013 - 1.7GHz Intel i7 - 8 GB - 512 GB SSD - Intel HD 5000
Windows 10 PC - 4GHz Intel i7 - 16 GB - 512 GB SSD - EVGA GTX 1060 SSC

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MiroslavR
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Re: Uvirith's Legacy problems

Post by MiroslavR » 05 Jan 2017, 17:07

Nothing to do with scripts. This is a regression from https://github.com/OpenMW/openmw/pull/1097.

lambda
Posts: 23
Joined: 11 Sep 2016, 17:10

Re: Uvirith's Legacy problems

Post by lambda » 06 Jan 2017, 00:18

Had some free time, so switched from openmw to the openmw-git package that clones the repo, compiles and installs everything, and the "Fix attempting to access NPC stats on creatures" works.

Those are the good news. The bad news is that the patch to the physics system is seemingly doing nothing for me as I still experience enormous lag when crossing Sadrith Mora, with spikes dropping from a comfortable 30-50 fps to 4-5 fps. Dang.

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psi29a
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Re: Uvirith's Legacy problems

Post by psi29a » 06 Jan 2017, 09:47

Please post that last bit in the relevant thread, people who are working on it probably aren't reading this thread.

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Zini
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Re: Uvirith's Legacy problems

Post by Zini » 06 Jan 2017, 13:41

Good catch!

lambda
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Joined: 11 Sep 2016, 17:10

Re: Uvirith's Legacy problems

Post by lambda » 06 Jan 2017, 16:07

psi29a wrote:Please post that last bit in the relevant thread, people who are working on it probably aren't reading this thread.
What thread would that be? Should I open a new thread? I have been doing some tests, but I really do not have much of an idea of what I should be looking out for.

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psi29a
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Re: Uvirith's Legacy problems

Post by psi29a » 06 Jan 2017, 16:22

viewtopic.php?f=3&t=4050

^-- this was the thread that was going over the latest physics improvement

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Bessarion
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Re: Uvirith's Legacy problems

Post by Bessarion » 11 Jan 2017, 20:39

Is anyone else having an issue where the player falls through the upper tower elevator platform when it rises? Going down works fine, just not going up.

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