Greetings, everyone!
I finally caved and decided to install mods properly on openmw (separate folders rule!), but I've run into a bit of a problem. I'm using a big texture pack (connary's) and the "long live the glassware" retexture. Problem is, these two mods modify the same textures (bottles and glass, obviously). I added "long live the glassware" mod last in the "data=" strings, but Connary's textures still seem to have the highest priority (bottles are still ugly). Did I do something wrong?
As usual, thank you for your help.
Question about texture mods priority
Re: Question about texture mods priority
You might be running into this issue:
https://bugs.openmw.org/issues/3557#note-7
If you have assets of the same name located in your "data" folder, those assets will not be replaced by the replacer mods.
To avoid this issue, I keep all mods in a separate "mods" folder. The only files in my data folder are .esm & .bsa files for Morrowind/Tribunal/Bloodmoon (and a splash screen image folder).
https://bugs.openmw.org/issues/3557#note-7
If you have assets of the same name located in your "data" folder, those assets will not be replaced by the replacer mods.
To avoid this issue, I keep all mods in a separate "mods" folder. The only files in my data folder are .esm & .bsa files for Morrowind/Tribunal/Bloodmoon (and a splash screen image folder).
- Netchythenetch
- Posts: 48
- Joined: 19 Dec 2014, 16:44
Re: Question about texture mods priority
I reinstalled Morrowind, and that solved a problem for another mod (Django's tapestries), but bottles and glasses are still unaffected.
Re: Question about texture mods priority
If you could attach your openmw.cfg, it might lead to a resolution of this problem