[TC] - Arktwendt

Learn about OpenMW mod compatibility, check for problematic mods, discuss issues, and give us feedback about your experience with modded OpenMW.
User avatar
akortunov
Posts: 246
Joined: 13 Mar 2017, 13:49
Location: Samara, Russian Federation
Github profile: https://github.com/akortunov

Re: [TC] - Arktwendt

Post by akortunov » 01 May 2018, 15:31

I uploaded the port of Arktwend to OpenMW.
I replaced umlauts in game files, so bug #3977 should not be a big issue now.

Notes:
1. You can encounter bug #3950. I fixed Taverne.nif and Taverne2.nif models, but there can be other models affected.
2. You definely will encounter bug #3803. I have no idea how to fix it for now.
3. You need to use upstream master instead of 0.43. Also PR #1692 should fix crash during nightmare scene.
4. Arktwend is a quite buggy, I did not touch anything but compatibility with OpenMW.
I played from start to Stormwend, no severe problems so far.

User avatar
Jemolk
Posts: 76
Joined: 20 Mar 2017, 02:12
Location: Sadrith Mora

Re: [TC] - Arktwendt

Post by Jemolk » 01 May 2018, 16:40

akortunov wrote:
01 May 2018, 15:31
2. You definely will encounter bug #3803. I have no idea how to fix it for now.
A solution from Stuporstar on the Uvirith's Legacy compatibility thread:
Stuporstar wrote:
08 Jan 2018, 22:55
I can't remember if I mentioned this before, but in UL 4.0, all sitting NPCs will be standing on non-collision chairs, which should fix their floating problem.
Seems like it should work to solve this pretty well.

User avatar
akortunov
Posts: 246
Joined: 13 Mar 2017, 13:49
Location: Samara, Russian Federation
Github profile: https://github.com/akortunov

Re: [TC] - Arktwendt

Post by akortunov » 01 May 2018, 17:01

Jemolk wrote:
01 May 2018, 16:40
Seems like it should work to solve this pretty well.
It will help in some cases (and will make things even worse in others), but the problem is wider.

dudezzz
Posts: 18
Joined: 09 Oct 2015, 17:34

Re: [TC] - Arktwendt

Post by dudezzz » 04 May 2018, 02:13

FYI for anyone interested in using the OpenMW version of Arktwend, PR #1692 hasn't been merged yet, so the current nightly Windows build will crash at a scene about a half-hour in to Arktwend. Hopefully the fix will be merged soon!

Post Reply

Who is online

Users browsing this forum: No registered users and 3 guests