Older bump mapped mods (and how to make them work in OpenMW)

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lysol
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Older bump mapped mods (and how to make them work in OpenMW)

Post by lysol » 08 Nov 2016, 11:06

Click here to find this tutorial on the OpenMW documentation page

On the main documentation page, you will also find more documentation on how OpenMW works and how to best mod it. The documentation will continue to be updated and improved in the future. It is written in ReST format and is updated via GitHub. Feel free to help send your pull requests or simply tell us here if you have ideas for improvement.
Last edited by lysol on 15 Apr 2017, 16:45, edited 11 times in total.
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lysol
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Converting mods with normal maps made for the PBR version of

Post by lysol » 08 Nov 2016, 11:07

EDIT: Post removed. See the documentation linked in the first post instead.
Last edited by lysol on 20 Nov 2016, 11:25, edited 1 time in total.
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lysol
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Converting MCP-style normal maps without custom models

Post by lysol » 08 Nov 2016, 11:08

EDIT: Post removed. See the documentation linked in the first post instead.
Last edited by lysol on 20 Nov 2016, 11:25, edited 2 times in total.
Normal mapped texture replacers, exclusive for OpenMW:
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lysol
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Converting MCP-style normal maps with custom models

Post by lysol » 08 Nov 2016, 11:09

EDIT: Post removed. See the documentation linked in the first post instead.
Last edited by lysol on 20 Nov 2016, 11:25, edited 1 time in total.
Normal mapped texture replacers, exclusive for OpenMW:
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Amenophis
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Re: Older bump mapped mods (and how to make them work in Ope

Post by Amenophis » 08 Nov 2016, 23:29

Thank you, Lysol. That really helps.
My fixes and tweaks on vanilla and modded quests for Morrowind.
http://www.nexusmods.com/morrowind/mods/43107/?

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psi29a
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Re: Older bump mapped mods (and how to make them work in Ope

Post by psi29a » 09 Nov 2016, 10:04

This is gold and worthy of going into our documentation! Great work!

Would you be willing to re-format this into ReST and make a pull request for our documentation in OpenMW's github repo? :)

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lysol
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Re: Older bump mapped mods (and how to make them work in Ope

Post by lysol » 09 Nov 2016, 10:18

psi29a wrote:This is gold and worthy of going into our documentation! Great work!

Would you be willing to re-format this into ReST and make a pull request for our documentation in OpenMW's github repo? :)
Sure, how do I do it? :P I'll google it first and then post again if I can't figure it out.
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Re: Older bump mapped mods (and how to make them work in Ope

Post by psi29a » 09 Nov 2016, 11:17

The normal process is:
create/use github account to fork openmw
you can create a new file right in the github interface, so you can go here:
https://github.com/OpenMW/openmw/tree/m ... penmw-mods
create something like older_bump_mapped_mods.rst with the information you have here, in ReST format.
modify index.rst to point to older_bump_mapped_mods.rst
this way when we go to build the documentation, it is picked up and rendered here:
https://openmw.readthedocs.io/en/master/

If you want more control and feel more like a developer then ideally you would want to git clone the openmw repo to your computer and work with your local copy until you feel that it is perfect, then commit and push up to your fork. Then open a PR (pull request) to merge your changes in.

I know that for windows there is an github application that includes git and does lots of stuff for you:
https://desktop.github.com/

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lysol
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Re: Older bump mapped mods (and how to make them work in Ope

Post by lysol » 09 Nov 2016, 13:34

First PR ever done. Hope I did it according to etiquette. ;)
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Re: Older bump mapped mods (and how to make them work in Ope

Post by psi29a » 09 Nov 2016, 14:11

lysol wrote:First PR ever done. Hope I did it according to etiquette. ;)
And your first comment. You're almost apart of OpenMW commit history. ;)

Not sure if you saw this while you were looking around the repo but...
https://github.com/lysol90/openmw/blob/ ... -guide.txt

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