Completely stuck with Julan now (using same Jan. 2017 build I mentioned above; it's the same playthrough). I cannot get past the Zainsubanni bit of the MQ. Julan has been trained up, and wants to go to Red Mountain (both his "Red Mountain" and "Within the Ghostfence" dialogue options say so, and he prompted me to go back there with him after some training). He reverts to his "let me cast Almsivi Intervention" panic attack as soon as within the Ghostfence's bounds.
Neither option in response to that panic attack actually results in teleportation; I have to manually lead him out. Once outside, he again wants to immediately go to Red Mountain. Zainsubanni keeps saying I still have to complete Julan's first quest. (However, on first meeting, I told him I was busy and would meet up with him later in Ald'ruhn, and he did teleport away. This no-teleport issue seems specific to the "Within the Ghostfence" quest business. I know from earlier in this thread that other teleportation issues with him were resolved back in 2015.
Nothing triggers meeting Julan's mother so far. I have met Shani. I have gotten Julan drunk in various places (especially Ald'ruhn and Vos), and gotten some different dialogue, but it does not seem to matter. After Rest to sober up, we're right back where we started.
Then he got stuck in drunk mode and in follow mode (he's scripted to disable the "wait here" option when he's drunk). As a "liquid courage" experiment, I'd gotten him drunk in a dungeon between fights. He would then not leave following-drunk mode for days on end. Resting did not help. Abandoning him for 72+ hours in a different cell had him disappear (not sure where to, but not the Ald Skar Inn). Bringing him back to a known location with "PositionCell" had him still in drunk-and-follow mode despite a separation that long usually causing an NPC to reset. Taking him to Red Mountain in this condition results in the same panic-attack loop, and does not fix the drunk-and-follow loop when you go back outside the Ghostfence. Doing another Rest after the 72-hour separation did finally end the drunk-and-follow issue, but didn't fix anything else.
Using "sv" in the console does not reveal any "KS_JUL_..." variables. Nothing in openmw.log seems to relate.
Doing "SetHealth 0" on Julan so he's dead DOES allow me to approach Zainsubanni and (apparently) continue the Main Quest, but going that route is a very last resort, of course. I badly want to play this mod! Hoping there's a console fix to joggle him into next phase of his quests.
I did install the JulanOMWpatch.omwaddon file at the head of this thread, but did not know the thread existed until after this game started with just the stock Julan mod installed. The patch seems to have no effect on these matters, even if I respawn a new Julan with "PlaceAtPC" (he retains the training and dialog from progress so far, but has his original gear, and still panics after saying he's ready to go inside the Ghostfence to Red Mountain).
Reinstall + save-cleaning: I also unequipped my good gear from him, saved, and did the clean-save routine: saved game, quit the app, removed the mod and the patch, restarted the app, loaded the save, saved again, quit the app, added the mod and patch back in, restarted the app, loaded the cleaned save, saved again, and reloaded that save. Then went to Ghostgate (I skipped the Shani's father encounter, since I couldn't remember where I encountered his little "road quest"), rescued the respawned Julan from the Clannfears, took him on, trained him until he prompted that he wanted to go inside the Ghostfence, and ... the same thing happened all over. Nothing special happens when we go in, he will follow and fight, but as soon as I open dialogue with him, I get the "I already told you I'm not ready for Red Mountain" panic attack loop, with the two teleport-away options that don't actually do anything.
At this point, I seem left with the options of killing him, or removing the mod, and doing the former is less likely to produce instability, I think (especially if I revert back to before the mod removal/replacing and save-cleaning stuff, which could have disrupted things I haven't noticed yet).
PS: I cannot run a daily build of OpenMW. I have tried, and all of them since at least March crash on startup with my current mod list (under Mac OS X 10.12.4; I'm stably using build 9e8e9aef86 of OpenMW 0.41 from mid-January, which was posted to the downloads FTP site as specifically for Mac OS X Sierra). This far into the game (about to take over two guilds, and building a stronghold) I rarely can modify that mod list even slightly, or the entire game falls apart (broken wall meshes, etc. – half the game turns neon fuschia). I was surprised I was able to install that omwaddon file at all after the game was in-progress, much less remove Julan temporarily. That's the only mod change I've been able to do in about a month.
[Edit: Fixed confusion between Ghostgate and the Ghostfence.]
Last edited by Darklocq
on 29 Apr 2017, 01:28, edited 1 time in total.