Fixes for Uvirith's Legacy

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Enkida
Posts: 17
Joined: 27 Nov 2018, 20:57

Re: Fixes for Uvirith's Legacy

Post by Enkida » 04 Dec 2018, 22:28

Hey all,

I was trying to backwards engineer where the badly named normal maps might have been affecting meshes in UL 3.53, and then I realized there were patches released on this forum. Derp.

Just in case these weren't caught in the patches, here's what I found on my own. Someone may want to cross check if any of the patches missed any of these textures / mesh edits:

normal map textures:
tx_uvi_potion_nm.dds
tx_t_symbol_stone_slim_nm.dds
tx_t_symbol_stone_nm.dds
tx_t_display_trim_nm.dds
tx_t_sign_telvanni_nm.dds
st_gold_strip_nm.dds


meshes I found needing editing in Nifskope:

Meshes/uvi/potion_alt.nif
Meshes/uvi/potion_conj.nif
Meshes/uvi/potion_dest.nif
Meshes/uvi/potion_illu.nif
Meshes/uvi/potion_myst.nif
Meshes/uvi/potion_opal.nif
Meshes/uvi/potion_rest.nif
Meshes/uvi/furn_telv_display_01.nif
Meshes/uvi/furn_telv_display_02.nif
Meshes/uvi/sign_telvanni.nif
Meshes/uvi/switch.nif
Meshes/uvi/switch_dark.nif


I know I didn't get all of them and I kind of hope all this information is redundant after the patches anyway, but just in case it isn't, that's what I found!

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