The reason for that is because they are copying the minecraft approach which lends quite well with how voxels work. The reason they can get away (In terms of so much on screen at a time) is because voxels are super cheap to duplicate which is why they are so often repeated. That was the dead give-away with Euclideon's stuff:WeirdSexy wrote:The terrain in that video is still very blocky, meaning you can tell the surface is composed of flat triangles. But, I think that may be a product of the procedural generation/sculpting system they are using. In an environment like a single player RPG where the terrain is static and artist-designed and hand built, I think the ability for terrain to be smooth (well, or realistically jagged for rocky terrain, you get my meaning) would be a huge step for the quality of landscape. I mean, could you imagine how much better Morrowind would look if its terrain was like that instead of a collection of large flat triangles?
^-- one of their photos... sooo many of the same object
So while it looks detailed and 'amazing', it is heavily duplicated to save on memory. That is it's downside, if you start making unique objects like you have in modern 3d polygone engins, then Euclideon's and other Voxel engines would slow down to a crawl. It is a trade-off in terms of performance / uniqueness (more models).
If you want terrain to be smooth and flowing, you'll not get it from Euclideon's software. You'll still be using polygons, but that is a good thing. The more polygons you have the more natural things look. A ball made of a 100 triangles looks great compared to a 'ball' made of only 20 or 30. Up the number and you get even smoother/round/fluid results which is where everyone is going anyway.
Look for yourself:
http://unlimiteddetailtechnology.com/pictures.html
There is a reason why there are so many repeated objects, and it is not because they are 'lazy'. Quite the reverse, they need to show off in order to get funding so if this is the best they got... sorry, even the amateurs (ones doing it for fun) have this kind of tech for years.