Morrowind “Oral History”

Not about OpenMW? Just about Morrowind in general? Have some random babble? Kindly direct it here.
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sirherrbatka
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Re: Morrowind “Oral History”

Post by sirherrbatka » 31 Mar 2019, 16:25

Main issue with Bethesda games is that they are not the only one doing open world RPGs anymore. Back in the 2002, you had your Morrowind and low budget Gothic. Nowadays every game is sort-of RPG and the open world while Bethesda continues to be dirt cheap.

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Jemolk
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Re: Morrowind “Oral History”

Post by Jemolk » 31 Mar 2019, 18:43

sirherrbatka wrote:
31 Mar 2019, 16:25
Main issue with Bethesda games is that they are not the only one doing open world RPGs anymore. Back in the 2002, you had your Morrowind and low budget Gothic. Nowadays every game is sort-of RPG and the open world while Bethesda continues to be dirt cheap.
And of course that Bethesda games are getting less and less RPG-ish, losing what made them distinct. What I took from this history is that Todd is great at certain things, but where the magic comes in is having a variety of people with a variety of skills doing what they were good at without coprorate breathing down their necks and micromanaging what goes into the game. But of course, I already believed that. Still, look at the contributions listed and try telling me Morrowind would be half the game it is with even one of the major minds missing, let alone all but one.

Chris
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Re: Morrowind “Oral History”

Post by Chris » 31 Mar 2019, 18:56

sirherrbatka wrote:
31 Mar 2019, 16:25
Main issue with Bethesda games is that they are not the only one doing open world RPGs anymore. Back in the 2002, you had your Morrowind and low budget Gothic. Nowadays every game is sort-of RPG and the open world while Bethesda continues to be dirt cheap.
I can't really think of one that gives the same experience that Bethesda's do. The Witcher doesn't, as it's a fixed protagonist in a fixed story, and the world isn't designed for free exploration (fixed enemy/quest levels creating a largely linear path, quests that lock off other quests, etc). Most other open world games tend to be 3rd person urban or sci-fi, with less focus on world design (generally don't have much in the way of towns full of people you can talk to and homes you can enter and find their stuff). I can't think of anything that gives the same sense of 'live another life in another world' type game, especially in a high fantasy setting.

The troubling thing is, even Bethesda themselves seem to have trouble holding on to that style. Their games have been getting more railroad-y, more story-focused, restricting the character the player wants to play. If they keep down that path, they will be swallowed up by others who do more story-focused games better. That's the main threat I see -- not someone else bettering Bethesda, but Bethesda worsening themselves.

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AnyOldName3
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Re: Morrowind “Oral History”

Post by AnyOldName3 » 01 Apr 2019, 00:02

Yeah, Fallout 4 tried to go in the Witchery kind of direction, just without the necessary talent to make a witchery game. That said, Fallout 3 (which I've not actually played yet) diverged from its Interplay predecessors quite significantly, and I imagine that was made early enough that Bethesda still had most of the people who made Morrowind special around.
AnyOldName3, Master of Shadows

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