List of (other) FOSS game engine replacement projects

Not about OpenMW? Just about Morrowind in general? Have some random babble? Kindly direct it here.
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lysol
Posts: 1286
Joined: 26 Mar 2013, 01:48
Location: Sweden

Re: List of (other) FOSS game engine replacement projects

Post by lysol » 29 Jan 2019, 07:51

So a fork in other words? Right, I'll update the post. Thanks.
Normal mapped texture replacers, exclusive for OpenMW:
My Nexus page

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Azdul
Posts: 9
Joined: 28 Dec 2018, 13:44

Re: List of (other) FOSS game engine replacement projects

Post by Azdul » 29 Jan 2019, 08:59

IMO OpenXcom (https://openxcom.org/) is a great example of what FOSS game engine recreation can bring to the table:
- multiplatform, compatible with modern systems
- definitive way to play X-COM:UFO Defense (aka UFO:Enemy Unknown) in 2019
- UI and graphics improvements
- ambitious mods and total conversions (like X-Piratez, Area 51, The Xcom Files)
- better AI and other bugfixes
- currently being expanded to run X-COM: Terror from the Deep
- completely different, unique gameplay experience not found in Firaxis XCOM remakes

LordInsane
Posts: 16
Joined: 17 Jul 2018, 15:01

Re: List of (other) FOSS game engine replacement projects

Post by LordInsane » 29 Jan 2019, 11:58

lysol wrote:
29 Jan 2019, 07:51
So a fork in other words? Right, I'll update the post. Thanks.
Something like it. As I understand it mostly relies on OpenRA's modding capabilities, a bit like if OpenMW was post-1.0 enough that it could be used to make a decent emulation of Gothic (although KKnD is closer to RA1 than Gothic is to Morrowind).

LoneWolf
Posts: 29
Joined: 26 Sep 2017, 19:13

Re: List of (other) FOSS game engine replacement projects

Post by LoneWolf » 01 Feb 2019, 14:11

http://www.oolite.org/
http://freeciv.org/
http://www.freecol.org/

Not sure if they all qualify as game engine replacements, but all 3 had to replace a proprietary engine and assets.

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