TES3 Edit (Tool)
Posted: 04 Aug 2018, 02:31
Hello,
If you're familiar with modding recent TES and Fallout games, you're probably aware of a tool called TES5Edit/SSEEdit/FO4Edit (or more commonly called "xEdit" (Maintained by Zilav) because it's used for every Elder Scrolls and Fallout game since Oblivion and Fallout 3.
Morrowind has never had the pleasure to be blessed with this VERY handy tool that's become somewhat of "use it or you're in trouble" tool because of how useful it is in helping make mods more compatible.
Given that a user tinker with it for a while and explained its basic uses, it's not too-too hard to pick up on at a basic level.
For those that don't know:
Its capable of executing scripts to perform a task; execute LODgen; and allow the user to create new plugins as a compatibility patch, from scratch, to make sure records don't unintentionally get buried from one mod because of another mod that either reverts a something back to vanilla or for some other reason, with detailed precision. It's difficult to mess up in xEdit because data is layed out like a Microsoft Excel spreadsheet.
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With that said, there's somone named Mator that's currently in the process of making a new application to replace xEdit that he calls "zEdit" and he's doing things that are going to help modders and users alike make Bethesda games more stable.
(i.e. "zSmash, zMerge, UPF [Unified Patching Framework]", and potentially more).
zEdit is built off the framework of xEdit and xEdit was originally intended for Bethesda games after Morrowind, so zEdit only supports said games. Given the TES3 could make a comeback thanks to the OpenMW team's efforts, I would like to propose the development of a TES3Edit so that the future of the Morrowind community can benefit from this tool and so that Mator may look into working with the team, on this level, to incorporate TES3Edit into zEdit so that zEdit can be a one-stop-shop and Morrowind can finally join the family!
(Mator has has a Discord link at the bottom of the zEdit github page that I linked, if you are from the team and wish to contact him about this.
Zilav is also there too, if you would like to speak to him.)
If you're familiar with modding recent TES and Fallout games, you're probably aware of a tool called TES5Edit/SSEEdit/FO4Edit (or more commonly called "xEdit" (Maintained by Zilav) because it's used for every Elder Scrolls and Fallout game since Oblivion and Fallout 3.
Morrowind has never had the pleasure to be blessed with this VERY handy tool that's become somewhat of "use it or you're in trouble" tool because of how useful it is in helping make mods more compatible.
Given that a user tinker with it for a while and explained its basic uses, it's not too-too hard to pick up on at a basic level.
For those that don't know:
Its capable of executing scripts to perform a task; execute LODgen; and allow the user to create new plugins as a compatibility patch, from scratch, to make sure records don't unintentionally get buried from one mod because of another mod that either reverts a something back to vanilla or for some other reason, with detailed precision. It's difficult to mess up in xEdit because data is layed out like a Microsoft Excel spreadsheet.
--------------------------
With that said, there's somone named Mator that's currently in the process of making a new application to replace xEdit that he calls "zEdit" and he's doing things that are going to help modders and users alike make Bethesda games more stable.
(i.e. "zSmash, zMerge, UPF [Unified Patching Framework]", and potentially more).
zEdit is built off the framework of xEdit and xEdit was originally intended for Bethesda games after Morrowind, so zEdit only supports said games. Given the TES3 could make a comeback thanks to the OpenMW team's efforts, I would like to propose the development of a TES3Edit so that the future of the Morrowind community can benefit from this tool and so that Mator may look into working with the team, on this level, to incorporate TES3Edit into zEdit so that zEdit can be a one-stop-shop and Morrowind can finally join the family!
(Mator has has a Discord link at the bottom of the zEdit github page that I linked, if you are from the team and wish to contact him about this.
Zilav is also there too, if you would like to speak to him.)