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mwse coders created something interesting..

Posted: 10 Jul 2018, 16:44
by kuyondo

Re: mwse coders created something interesting..

Posted: 10 Jul 2018, 16:58
by drummyfish
Great stuff for modding, this will bring in the masses :)

Re: mwse coders created something interesting..

Posted: 10 Jul 2018, 17:09
by kuyondo
Heres another one demonstrating grid snap - https://streamable.com/j42qh

Re: mwse coders created something interesting..

Posted: 10 Jul 2018, 22:51
by AnyOldName3
This is in-engine instead of in-editor, like Fallout 4 settlements?

Re: mwse coders created something interesting..

Posted: 10 Jul 2018, 23:38
by wareya
In-engine editors are in vogue lately. Reflex FPS has one.

Re: mwse coders created something interesting..

Posted: 11 Jul 2018, 03:21
by NullCascade
Bigger news is that UI in general is being dehardcoded. Mod config menu is a thing too, as a result:
Spoiler: Show
Mod config system itself is all done in Lua, no C needed for any of that.

Re: mwse coders created something interesting..

Posted: 11 Jul 2018, 04:07
by davidcernat
I've been planning something very similar to that for TES3MP. It should be much more fun in multiplayer, while showcasing OpenMW's potential instead of the original engine's.

Re: mwse coders created something interesting..

Posted: 11 Jul 2018, 18:15
by ap0
Awwww, the menu on top of a scene of the game is nice ♥

Re: mwse coders created something interesting..

Posted: 12 Jul 2018, 03:03
by Thunderforge
Definitely agree that it’s really nice! I think the only main barrier for adding it to OpenMW proper is localization (this is the same thing that prevents us from adding new features to the game and requires us to keep it in the Launcher). However, that is part of the post-1.0 design document.