mwse coders created something interesting..

Not about OpenMW? Just about Morrowind in general? Have some random babble? Kindly direct it here.
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drummyfish
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Re: mwse coders created something interesting..

Post by drummyfish »

Great stuff for modding, this will bring in the masses :)
kuyondo
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Re: mwse coders created something interesting..

Post by kuyondo »

Heres another one demonstrating grid snap - https://streamable.com/j42qh
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AnyOldName3
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Re: mwse coders created something interesting..

Post by AnyOldName3 »

This is in-engine instead of in-editor, like Fallout 4 settlements?
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wareya
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Re: mwse coders created something interesting..

Post by wareya »

In-engine editors are in vogue lately. Reflex FPS has one.
NullCascade
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Re: mwse coders created something interesting..

Post by NullCascade »

Bigger news is that UI in general is being dehardcoded. Mod config menu is a thing too, as a result:
Spoiler: Show
Mod config system itself is all done in Lua, no C needed for any of that.
davidcernat
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Re: mwse coders created something interesting..

Post by davidcernat »

I've been planning something very similar to that for TES3MP. It should be much more fun in multiplayer, while showcasing OpenMW's potential instead of the original engine's.
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jvoisin
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Re: mwse coders created something interesting..

Post by jvoisin »

Awwww, the menu on top of a scene of the game is nice ♥
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Thunderforge
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Re: mwse coders created something interesting..

Post by Thunderforge »

Definitely agree that it’s really nice! I think the only main barrier for adding it to OpenMW proper is localization (this is the same thing that prevents us from adding new features to the game and requires us to keep it in the Launcher). However, that is part of the post-1.0 design document.
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