Not about OpenMW? Just about Morrowind in general? Have some random babble? Kindly direct it here.
- Posts: 154
- Joined: 22 Oct 2017, 10:13
Great stuff for modding, this will bring in the masses
- Posts: 1456
- Joined: 26 Nov 2015, 03:25
This is in-engine instead of in-editor, like Fallout 4 settlements?
AnyOldName3, Master of Shadows
- Posts: 335
- Joined: 09 May 2015, 13:07
In-engine editors are in vogue lately. Reflex FPS has one.
paying attention to #1751 #2473 #3609 #3862/#3929 #3807 #4297 #4623
- Posts: 120
- Joined: 16 Jan 2012, 07:58
Bigger news is that UI in general is being dehardcoded. Mod config menu
is a thing too, as a result:
Mod config system itself is all done in Lua, no C needed for any of that.
- Posts: 192
- Joined: 19 Jul 2016, 01:02
I've been planning something very similar to that for TES3MP. It should be much more fun in multiplayer, while showcasing OpenMW's potential instead of the original engine's.
- Posts: 288
- Joined: 11 Aug 2011, 18:47
Awwww, the menu on top of a scene of the game is nice ♥
- Posts: 500
- Joined: 06 Jun 2017, 05:57
Definitely agree that it’s really nice! I think the only main barrier for adding it to OpenMW proper is localization (this is the same thing that prevents us from adding new features to the game and requires us to keep it in the Launcher). However, that is part of the post-1.0 design document.