Robert Osfield Announces First Steps Towards VulkanSceneGraph

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Robert Osfield Announces First Steps Towards VulkanSceneGraph

Post by imec » 01 Jun 2018, 23:03

The VulkanSceneGraph project is now under-way and will be a multi-year effort to develop an open source, next generation scene graph based on the Vulkan graphics API and modern C++.

The project is under the auspices of Robert Osfield, principal author and project lead of the OpenSceneGraph. The new scene graph is the successor to the OpenSceneGraph, building upon all the knowledge and skills accumulated through the OpenSceneGraph's 20 years history. The OpenSceneGraph and VulkanSceneGraph are both members of the same family, the DNA of the best elements of the OpenSceneGraph will be evident in the new scene graph. If you like the OpenSceneGraph we hope you'll love the VulkanSceneGraph.

The OpenSceneGraph will remain supported and will co-exist with the new scene graph for many years to come. While not API compatible the two scene graphs will evolve in parallel and development will be done in a way that will help application developers make the transition to the VulkanSceneGraph if and when they are ready.

Development of the VulkanSceneGraph will follow the spiral model of software development with three phases leading up to the 1.0 stable release. These phases will broadly be:
- Exploration Phase: Running June through August 2018 to research the technologies and techniques to be used

- Development Phase: September 2018 onwards, will establish core scene graph classes with Vulkan support. Hopefully alpha functionality by the end of 2018/early 2019

- Refinement Phase: Timing depends upon phase two, with broad aim for beta functional in 2019. The core scene graph will be tested in graphics application development, with refinements made to support working towards 1.0 stable release
Full statement available here.

This seems like a significant development for the OpenMW project. Osfield said that he'd start development shortly following the 3.6 release and he wasn't kidding! Best wishes to everyone involved with this ambitious undertaking as the project advances.

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Re: Robert Osfield Announces First Steps Towards VulkanSceneGraph

Post by raevol » 02 Jun 2018, 00:14

Pretty exciting. I've been dipping my toes in Vulkan, and recently played through Rise of the Tomb Raider which runs on it on Linux. Really impressive performance.

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Re: Robert Osfield Announces First Steps Towards VulkanSceneGraph

Post by lysol » 02 Jun 2018, 07:14

This is why I love foss. No matter how much you brake down Morrowind and increase the modding capabilities, you can't just "add" Vulkan support to it (correct me if I'm wrong). But with OpenMW, you actually can.
Normal mapped texture replacers, exclusive for OpenMW:
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