raevol wrote: ↑24 Jan 2018, 00:44
each hotkey only corresponds to one item, and when you press it, the potion is drank.
So you're asking for some sort of quick-use menu that was in Skyrim? I would like an all-time UI visualisation of the quick-use slots, if they're ffilled (similar to Minecraft or such games), because when you're playing tes3mp for example, there is often no time to find out what you bound to what key, if you don't spam health potions in time = you're dead.
Also noone said that you would have to stay static while performing the cunsumable action, that would actually be pretty silly. (Here the problem is with how games evolved and got the speed of today's life. Everything needs to be fast and immediate, so it's consumed and we can move on, which can actually harm the gameplay/immersion in some cases, like the use of fast trave for example.)
However what we can probably all agree on, is that using unlimited number of potions while in menumode in the middle of combat is actually very poor game mechanic.
Having to do your preparations before combat, or think and invent new solutions to various problems is simply much more engaging and immersive.
Chris wrote: ↑24 Jan 2018, 04:13
...poisons, once those are implemented.
Yes, the actual use of poisons, that's another thing I would like to see in my MW.
Also I would like to disagree with the claim, that potions and scrolls should be removed, because you can become a mage. Thy serve the purpose of equalisation of possibilities for different classes. And while we all know, that the unequality in MW was actually something that shaped it's character and created an actual believability, in this case I think it would harm the game.
Jemolk wrote: ↑24 Jan 2018, 04:21
Mainly sorting by various criteria and combinations of criteria. The spell menu also needs to be sortable by magic school and effect.
Exactly, adding filters to all sorts of windows is another real necessity.
Jemolk wrote: ↑24 Jan 2018, 04:21
I collect the damn things and never use them, because there's always going to be a better time to use them 20 hours in the future, even when there's 10 seconds left before the credits roll and you restart or play something else.
That was also my case, same with re-loading everything to get the best result of every decision. But at one point I just realised it's for no good and it's just creating the unnecessary stress. Similarly to real life, you always find some way to solve a problem if it actually arises, be it the lack of potions while deep in dungeons, or not getting all the coins from a reward.
Having to avoid all those bad situations and invent solutions is actually the fun of playing.
One of the reasons why we will always have some sort of disagreement about how MW should be, is because of it's unique modularity. Every single one of us shaped their MW to their liking, powergamers can have fun with maxing everthing and breaking game mechanics, grinders and collectors can add more things to farm on or collect, roleplayers can do quests and roleplay...all their needs differ.
We're mostly talking about "playing" the game and looking for better gaming experience, but for me it's not exactly the only thing I want from Morrowind. I want to "live" the game, while this might sound silly to many of you, for me the Morrowind is some sort of sanctuary, an escape point from this world which I can move into, move back in time to 2002, when I didn't have to worry about RL stuff and everything was much calmer and brighter, it's about memories and emotions.
I sometimes don't have time, mood or energy to play, so I actually just turn Morrowind on, wander around, watch it's calm stoic world, travel around by a boat, watch the sunset, listen to the wind and music. I want just to sit in the tavern among other dunmer and peacefully drink a bottle of Sujamma. You may call this roleplay or something if you wish, but that's the experience I was modding for years and that's the goal I am going towards.