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According to the picture, strength only affects melee damage. But in reality, ranged weapon damage is also affected. Can this be fixed with mods? Or am I not understanding the meaning of melee?
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Why not? Stats descriptions are just string GMSTs.
Vanilla in-game description are uncomplete: stats are used directly in game mechanics. Examples:
1. Willpower affects the chance of successful spellcasting
2. Agility affects the chance of successfull pickpocketing
3. Personality directly affects prices
4. intelligence increases a power of crafted potions and a chance of success during potion creation or ingredient consuming.
UESP descriptions are more useful.
I guess some mechanics was changed after descriptions were actually written.
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