OpenAge progress (Age Of Empires II engine re-implementation)

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raevol
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OpenAge progress (Age Of Empires II engine re-implementation)

Post by raevol » 19 Oct 2017, 01:03

Check it out! https://www.youtube.com/watch?v=FnLTS4tAJKs

Looks a little ways away from playable, but good progress!

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psi29a
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Re: OpenAge progress (Age Of Empires II engine re-implementation)

Post by psi29a » 19 Oct 2017, 09:25

Nice... this is what I've been waiting for. I hope that it is network protocol compatible with the original and the HD version.

JohnMaster
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Re: OpenAge progress (Age Of Empires II engine re-implementation)

Post by JohnMaster » 19 Oct 2017, 09:40

psi29a wrote:
19 Oct 2017, 09:25
I hope that it is network protocol compatible with the original and the HD version.
But beware, for sanity reasons:
  • No network compatibility with the original game. You really wanna have the same problems again?
  • No binary compatibility with the original game. A one-way script to convert maps/savegames/missions to openage is planned though.
https://github.com/SFTtech/openage

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psi29a
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Re: OpenAge progress (Age Of Empires II engine re-implementation)

Post by psi29a » 19 Oct 2017, 09:54

Nuts... oh well, openage for everyone then :)

JohnMaster
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Re: OpenAge progress (Age Of Empires II engine re-implementation)

Post by JohnMaster » 19 Oct 2017, 09:59

Yes! Similar to OpenMW, the open source solution being used more than the original is way better for future development and community growth.

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Deltaxus
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Re: OpenAge progress (Age Of Empires II engine re-implementation)

Post by Deltaxus » 24 Oct 2017, 23:48

For a moment, I read OpenRAGE. Still a great project.

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