Dirty plugins

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kuyondo
Posts: 120
Joined: 29 Mar 2016, 17:45

Dirty plugins

Post by kuyondo » 18 Sep 2017, 11:17

1.So i made a new mod using openmw-cs(modified some object stats and changed some dialogue info)

2.Saved it and changed the extension of the plugin to .esp.

3.After that, i scanned the plugin using tes3cmd for dirty reference.

4.I got lots of messages about redundant WHGT and some duplicates. I didnt get any evil-gmst

5.Cleaned it and reopen it in openmw-cs, and repeat step 2. And the dirty references comes back.

It seems Openmw-cs has that some dirty references saved just like the tes3-cs.

Is this intentional, harmless or just something else? :lol:

aesylwinn
Posts: 231
Joined: 14 Dec 2015, 20:30

Re: Dirty plugins

Post by aesylwinn » 18 Sep 2017, 19:20

It is possible that extra data is getting saved. I recently compared what the original cs and openmw-cs saved for Dialogue Infos, and I remember thinking that the CS saved a bit more data. I didn't examine it in depth though. Unless someone finds an issue with it, I don't see any reason to change it and risk breaking things.

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kuyondo
Posts: 120
Joined: 29 Mar 2016, 17:45

Re: Dirty plugins

Post by kuyondo » 18 Sep 2017, 21:55

Im no programmer,
but as far as i know, WHGT is "quite" harmless. Whereas the duplicates are a bit waste of data space.

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