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AnKi 3D engine

Posted: 31 Aug 2017, 23:46
by Br0ken
Just look at this:
https://www.youtube.com/watch?v=va7nZ2EFR4c

http://anki3d.org/ (Blog is very informative)

AnKi 3D engine is an open source game engine started in mid 2007. It is written in C++ and OpenGL (and Vulkan now) and it uses quite a few third party open source libraries.
  • Cluster based deferred shading
  • Physically based rendering
  • Volumetric lights/fog
  • Indirect lighting
  • Shadow mapping
  • Tonemapping
  • SSAO
  • HDR
  • Screenspace and cubemap reflections
  • Skeletal animation
  • Physics based in Newton Game Dynamics
  • LUA scripting

Re: AnKi 3D engine

Posted: 01 Sep 2017, 01:59
by Thunderforge
Is there a way that this would help OpenMW development or were you just posting this to let people know about it for their own edification?

Re: AnKi 3D engine

Posted: 01 Sep 2017, 02:11
by Br0ken
Both, I hope. ;)
It would be cool if this somehow could help bring more features to OpenMW.

Re: AnKi 3D engine

Posted: 01 Sep 2017, 05:56
by kuyondo
looks amazing, openmw could benefit from this

Re: AnKi 3D engine

Posted: 01 Sep 2017, 11:17
by raevol
Does it do exteriors? All the media I see from a quick glance is only interiors?

Re: AnKi 3D engine

Posted: 01 Sep 2017, 11:36
by Br0ken
raevol wrote: 01 Sep 2017, 11:17 Does it do exteriors? All the media I see from a quick glance is only interiors?
Interiors only, at this time. Terrain is planned for the future.

It's rarely to see most of these features in open source game engines. Clustered shading seems to be a cool thing.

Re: AnKi 3D engine

Posted: 01 Sep 2017, 12:43
by raven
Imho the best way to judge such projects is to look at the demos/examples, not features lists.

I think it has been mention already in other threads, but there is also the issue that MW assets were not made with modern rendering/lighting in mind.

Re: AnKi 3D engine

Posted: 01 Sep 2017, 13:29
by akortunov
Looks like AnKi 3D supports only Windows and Linux. I suppose MacOS users will be unhappy, if we ever switch from OSG to AnKi 3D.

Re: AnKi 3D engine

Posted: 01 Sep 2017, 14:49
by Br0ken
akortunov wrote: 01 Sep 2017, 13:29 Looks like AnKi 3D supports only Windows and Linux. I suppose MacOS users will be unhappy, if we ever switch from OSG to AnKi 3D.
Hold on, i just propose to look on some feature implementation, not completely switch. :)
raven wrote: 01 Sep 2017, 12:43 I think it has been mention already in other threads, but there is also the issue that MW assets were not made with modern rendering/lighting in mind.
I know, but we can't rely only on standart assets forever. Even vanilla Morrowind have a MGE XE with PBR.

Re: AnKi 3D engine

Posted: 01 Sep 2017, 16:04
by AnyOldName3
There was at one time an attempt to make a Morrowind Original Asset Replacement, where all vanilla meshes, sounds, animations and assets like that would be remade by fans with a more open licence. It kind of fell through, though. If it were ever finished, then the new assets could be created in a way more compatible with modern rendering techniques.

There's also a second Morrowind original asset replacement project, Morrowind, which aims to recreate Morrowind in Skyrim's engine. From previous discussions, they don't seem too keen to share their work, so we can't convert it to a format OpenMW can load.

If we're really lucky when OpenMW is done and starts implementing things the original engine never had, we'll end up with a load of new interest from modders, and another attempt at an asset replacement with an open licence can be made.