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Hoping someday OpenMW can look this good

Posted: 03 Mar 2017, 04:06
by raevol

Re: Hoping someday OpenMW can look this good

Posted: 03 Mar 2017, 11:14
by Biboran
It is vanilla with MGE XE and wotarcolored textures on some screens?

I hope OpenMW will look like this :D

http://artfiles.alphacoders.com/499/49902.jpg

Re: Hoping someday OpenMW can look this good

Posted: 03 Mar 2017, 11:25
by MiroslavXO
Looks perfect for me, nice DOF and shadows really add a lot to the game.

Biboran wrote:It is vanilla with MGE XE and wotarcolored textures on some screens?

I hope OpenMW will look like this :D

http://artfiles.alphacoders.com/499/49902.jpg
If someone remake Morrowind in Daggerfall unity. :lol:

Re: Hoping someday OpenMW can look this good

Posted: 03 Mar 2017, 12:24
by Biboran
If someone remake Morrowind in Daggerfall unity
Yeah, actually I kinda hope someone sometimes make balmora valley - south west gash in real scale. With giant balmora city, rivers and plantations, small haalu towns, famous balmora moutian with hundrets of dunmer tombs and famous forest of stone. I think It possible on OpenMW, just this 4 cells become map in size of actuall tamriel rebuilt :lol:

Re: Hoping someday OpenMW can look this good

Posted: 07 Mar 2017, 22:42
by halbe
I think mine looks pretty good, can't wait until we get fancy shaders and a reimplementation of distant land + the old shadows.
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Also does anyone know what bonemold model that guy had in his screenshots? I'm making a big-ass OpenMW overhaul and want it to have the best of everything (even if it means manually converting mods to make them work).

Re: Hoping someday OpenMW can look this good

Posted: 08 Mar 2017, 16:38
by lysol
halbe wrote:I think mine looks pretty good, can't wait until we get fancy shaders and a reimplementation of distant land + the old shadows.
https://i.imgur.com/iZT8vmw.png
Nice, who made this telvanni texture replacer? It looks really nice.

Re: Hoping someday OpenMW can look this good

Posted: 08 Mar 2017, 17:09
by Capostrophic
It's Tyddy's Mushroom Lords.

Re: Hoping someday OpenMW can look this good

Posted: 09 Mar 2017, 00:39
by halbe
lysol wrote:
halbe wrote:I think mine looks pretty good, can't wait until we get fancy shaders and a reimplementation of distant land + the old shadows.
https://i.imgur.com/iZT8vmw.png
Nice, who made this telvanni texture replacer? It looks really nice.
http://www.nexusmods.com/morrowind/mods/43530/?

And here's something of a list of all the mods I use (including your very nice Vivec textures)
https://ghostbin.com/paste/5a89x (ordered by load order)

I had to convert a lot of them to work with OpenMW and I'll be sending out requests to mod authors about whether I can compile their mods into one big mega overhaul for OpenMW once I finish testing out everything and making compatibility patches (currently at ~410 mods). I guess I might as well ask you now, would you be okay with me including your Vivec textures in it? I'll include a link to your mod and contact info if you wish. Otherwise I'll just find another retexture and edit it to be more like yours.

Also I'm thinking about if I should attempt to convert all .dds files into .png's and .nif files into .osg's, along with adopting the data structure and naming convention of Tamriel Rebuilt (with a version of the mod that is completely vanilla that uses this data structure too) for the sake of future modders at the cost of making any existing mod incompatible, but I don't know if this is a good idea.

Re: Hoping someday OpenMW can look this good

Posted: 09 Mar 2017, 06:57
by DestinedToDie
.osg files lack collision mesh, you will increase physics by converting all nif to .osg. Png files are slower to load, you will cause additional overhead if you convert them from .dds.

Re: Hoping someday OpenMW can look this good

Posted: 09 Mar 2017, 08:48
by Chris
DDS files may also be using DXT1/3/5 compression, so converting them to png can increase vram usage.