ESO: Morrowind

Not about OpenMW? Just about Morrowind in general? Have some random babble? Kindly direct it here.
Naugrim
Posts: 147
Joined: 08 Jan 2016, 01:32
Location: Spain

Re: ESO: Morrowind

Post by Naugrim » 01 Feb 2017, 16:08

augustt wrote:Do these people really think I'm going to let them use my Morrowind nostalgia to pull me into their microtransaction ecosystem???.
I was restraining myself of making any comment, but that's summarizes my opinion.
My opinions are my own. I am just a thankful user of OpenMW with no affiliation with the dev team.

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johndh
Posts: 124
Joined: 25 Jan 2015, 18:20

Re: ESO: Morrowind

Post by johndh » 01 Feb 2017, 21:48

I guess I've been watching too many HEMA videos lately. All I could think of was how a sword is a terrible choice against a hard target like those Dwemer clanks. :lol:
Free/libre assets for OpenMW, updated frequently: http://opengameart.org/content/openmw-s ... sibilities

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heilkitty
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Joined: 11 Aug 2011, 07:57
Location: Vivec City, MW
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Re: ESO: Morrowind

Post by heilkitty » 02 Feb 2017, 13:04

Dagger is even worse choice.
In Soviet MoЯЯowind, Almalexia kills YOU!!

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Mistahtokyo
Posts: 93
Joined: 07 Sep 2013, 18:31

Re: ESO: Morrowind

Post by Mistahtokyo » 02 Feb 2017, 16:17

To bring a brighter outlook into this, I see this as an interesting and fresh source of artistic inspiration for Morrowind modders and asset creators. A lot of designs could be adapted in remodels/retextures for things here and at the very least this offers some insight into what Vvardenfell with a more modern engine/assets could look like.
That said, I won't be playing it due to the mmo nature of it, not a fan. Still, there are some things that can be learned from it, I believe.

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Mistahtokyo
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Joined: 07 Sep 2013, 18:31

Re: ESO: Morrowind

Post by Mistahtokyo » 08 Feb 2017, 16:34

Here's a neat little preview showing how some areas could look like in the future. https://i.imgur.com/5aufghX.jpg

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DestinedToDie
Posts: 1132
Joined: 29 Jun 2015, 09:08

Re: ESO: Morrowind

Post by DestinedToDie » 08 Feb 2017, 16:50

Mistahtokyo wrote:Here's a neat little preview showing how some areas could look like in the future. https://i.imgur.com/5aufghX.jpg
A giant mushroom in the bittercoast area? :( They seem to have the wrong idea about how Vvardenfel works.

ESO dev 1: Hey, I know how we could make money. Let's make Morrowind again.
ESO dev 2: Do we just replicate what we see in TES 3?
ESO dev 1: Yes, but this time we will add giant mushrooms in every region, because the mushroom is the staple of Morrowind.
ESO dev 2: People will love this.
Last edited by DestinedToDie on 08 Feb 2017, 17:09, edited 4 times in total.

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MiroslavXO
Posts: 97
Joined: 13 Feb 2016, 01:07

Re: ESO: Morrowind

Post by MiroslavXO » 08 Feb 2017, 16:56

Never played ESO, they don't use PBR? What engine was the game build in?

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Capostrophic
Posts: 454
Joined: 22 Feb 2016, 20:32

Re: ESO: Morrowind

Post by Capostrophic » 08 Feb 2017, 17:21

MiroslavXO wrote:What engine was the game build in?
Heavily modified Hero Engine, like in SWTOR.
shitty lingua anglica grammar ftw

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