I was restraining myself of making any comment, but that's summarizes my opinion.augustt wrote:Do these people really think I'm going to let them use my Morrowind nostalgia to pull me into their microtransaction ecosystem???.
ESO: Morrowind
Re: ESO: Morrowind
Re: ESO: Morrowind
I guess I've been watching too many HEMA videos lately. All I could think of was how a sword is a terrible choice against a hard target like those Dwemer clanks.
Re: ESO: Morrowind
Dagger is even worse choice.
- Mistahtokyo
- Posts: 139
- Joined: 07 Sep 2013, 18:31
Re: ESO: Morrowind
To bring a brighter outlook into this, I see this as an interesting and fresh source of artistic inspiration for Morrowind modders and asset creators. A lot of designs could be adapted in remodels/retextures for things here and at the very least this offers some insight into what Vvardenfell with a more modern engine/assets could look like.
That said, I won't be playing it due to the mmo nature of it, not a fan. Still, there are some things that can be learned from it, I believe.
That said, I won't be playing it due to the mmo nature of it, not a fan. Still, there are some things that can be learned from it, I believe.
- Mistahtokyo
- Posts: 139
- Joined: 07 Sep 2013, 18:31
Re: ESO: Morrowind
Here's a neat little preview showing how some areas could look like in the future. https://i.imgur.com/5aufghX.jpg
- DestinedToDie
- Posts: 1181
- Joined: 29 Jun 2015, 09:08
Re: ESO: Morrowind
A giant mushroom in the bittercoast area? They seem to have the wrong idea about how Vvardenfel works.Mistahtokyo wrote:Here's a neat little preview showing how some areas could look like in the future. https://i.imgur.com/5aufghX.jpg
ESO dev 1: Hey, I know how we could make money. Let's make Morrowind again.
ESO dev 2: Do we just replicate what we see in TES 3?
ESO dev 1: Yes, but this time we will add giant mushrooms in every region, because the mushroom is the staple of Morrowind.
ESO dev 2: People will love this.
Last edited by DestinedToDie on 08 Feb 2017, 17:09, edited 4 times in total.
- MiroslavXO
- Posts: 107
- Joined: 13 Feb 2016, 01:07
Re: ESO: Morrowind
Never played ESO, they don't use PBR? What engine was the game build in?
- Capostrophic
- Posts: 794
- Joined: 22 Feb 2016, 20:32
Re: ESO: Morrowind
Heavily modified Hero Engine, like in SWTOR.MiroslavXO wrote:What engine was the game build in?