Essential Mods?

Not about OpenMW? Just about Morrowind in general? Have some random babble? Kindly direct it here.
Kael
Posts: 32
Joined: 16 Oct 2016, 21:11

Essential Mods?

Post by Kael » 26 Nov 2016, 06:26

As the title goes. Any essential mods usable in OpenMW? Links/Latest Files? Maybe we can collectively compile a list.

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Atahualpa
Posts: 860
Joined: 09 Feb 2016, 20:03

Re: Essential Mods?

Post by Atahualpa » 27 Nov 2016, 15:27

First of all, every Morrowind mod which is
  • is a pure replacer or a modification created with the original Construction Set,
  • doesn't rely on third-party software or other engine hacks,
  • doesn't contain any severe scripting errors or other crucial design flaws,
should be compatible with OpenMW. If not, there is most likely an error on OpenMW's side.

Then, what do you mean by "essential"? We have a Mod Status Wiki page which lists mods that were tested in OpenMW. I've recently overhauled the page to give more detailed information about incompatible utilities (like MWSE or MGE). Apart from these third-party programs, most bigger mods should be compatible with OpenMW (e.g., Tamriel Rebuild or Morrowind Rebirth).

You could always take your personal list of essential mods or another player's favourite mod list and start testing every mod in there to help us iron out bugs in our engine. Make sure to report your findings on our Wiki page, on our bug tracker if necessary, and, if you like, in a dedicated forum thread. The appropriate subforum would be "Mod Compatibility".

SteveOdom
Posts: 31
Joined: 05 May 2016, 16:23

Re: Essential Mods?

Post by SteveOdom » 06 Dec 2016, 18:03

I'm working on a list of mods I consider to be essential to the game, none of them include graphical enhancements. These are the ones I have right now:
  • better governing attributes
  • birthsigns are more fun
  • tribunal Delayed
  • graphic herbalism
  • hospitality papers
  • linora's levelling mod
  • master index
  • races are more fun
  • real signposts
  • speechcraft rebalanced
Maybe you can add some more?

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wareya
Posts: 180
Joined: 09 May 2015, 13:07

Re: Essential Mods?

Post by wareya » 06 Dec 2016, 20:29

* Expansions
* Morrowind Patch (MPP) (Fixes more than it breaks, really.)
* Poorly Placed Object Fix
* ^- Various easy-to-find fixes for specific misplaced or mistextured objects
* All official plugins
* ^- Master Index Journal Fix
* Skip Tutorial 1.0
* Delayed dark brotherhood attacks ( this one: http://www.nexusmods.com/morrowind/mods/14891/ or this one: http://www.nexusmods.com/morrowind/mods/43477/ )
paying attention to #1751/#1816 #2473 #3609 #3862/#3929 #3807 #4297

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MiroslavXO
Posts: 96
Joined: 13 Feb 2016, 01:07

Re: Essential Mods?

Post by MiroslavXO » 06 Dec 2016, 20:45

Did anyone tested this two mods with OpenMW?

More Detailed Places 2016
http://www.nexusmods.com/morrowind/mods/30186/?

Morrowind Game Overhaul
http://www.nexusmods.com/morrowind/mods/44358/?

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Capostrophic
Posts: 355
Joined: 22 Feb 2016, 20:32

Re: Essential Mods?

Post by Capostrophic » 06 Dec 2016, 21:17

The first works OK, and about the second...

...in a detailed fashion in the ReadMe.

This mod was playtested extensively and is fully compatible with OpenMW.
shitty lingua anglica grammar ftw

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MiroslavXO
Posts: 96
Joined: 13 Feb 2016, 01:07

Re: Essential Mods?

Post by MiroslavXO » 07 Dec 2016, 00:04

I found out about that mod couple days ago, I did read that is compatible but I forgot. :mrgreen:

nwah
Posts: 40
Joined: 21 Nov 2013, 07:40

Re: Essential Mods?

Post by nwah » 07 Dec 2016, 04:37

There's too many awesome mods to name. The easiest way to get a heavily modded setup going is to use Morrowind Overhaul.

(It generally isn't published on the modding sites because they didn't use proper etiquette in terms of consulting all the innumerable mod authors.)

But the bare essentials are

- Morrowind Patch Project
- UMOPP
- Better Heads

And until the engine gets optimized more, be careful about grass mods and keep the water shaders off.
Last edited by nwah on 07 Dec 2016, 04:41, edited 1 time in total.

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Capostrophic
Posts: 355
Joined: 22 Feb 2016, 20:32

Re: Essential Mods?

Post by Capostrophic » 07 Dec 2016, 04:39

nwah wrote: - Better Heads
nope
shitty lingua anglica grammar ftw

nwah
Posts: 40
Joined: 21 Nov 2013, 07:40

Re: Essential Mods?

Post by nwah » 07 Dec 2016, 04:43

The original heads may hold a certain charm, but the thousands of endorsements for Better Heads clearly shows that not everyone shares this perspective.

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