This vague possibility is not a valid enough reason for making your own engine, especially if you're nowhere good at it. And choosing open-sourced one is usually for the bad in terms of docs/community/etc in comparison to Unity/UE4/CE5.Another reason why not to like Unity as a choice is the possibility that the company behind it goes away, either due to bankruptcy or closing shop.
Another OpenMW competitor
Re: Another OpenMW competitor
- psi29a
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Re: Another OpenMW competitor
You're confusing making your own game engine with using an open-source one, the point of using either a closed-source or an open-source engine is so that you don't have to make your own engine, especially if you're nowhere good at it.Svetomech wrote:This vague possibility is not a valid enough reason for making your own engine, especially if you're nowhere good at it. And choosing open-sourced one is usually for the bad in terms of docs/community/etc in comparison to Unity/UE4/CE5.Another reason why not to like Unity as a choice is the possibility that the company behind it goes away, either due to bankruptcy or closing shop.
Not vague at all... there is a graveyard of game engines out there. What is to prevent the company of the game engine of your choice from going bankrupt? Nothing lasts forever, especially in the closed-sourced world.
Torchlight was a great game, at least as far as my opinion goes, and was done entirely with Ogre3D. There are plenty of open-sourced projects used in commercial applications and games.
I will say this though, Unity is great. It is used for Daggerfall-Unity: http://www.dfworkshop.net/projects/daggerfall-unity/
Not the way I would have gone. but then again not my project.
Re: Another OpenMW competitor
The same goes for open source projects, with a difference that there is chance of another maintainer appearing out of thin air (yeah, it does happen, but not nearly as often as desired). The licensing (bad or good, restricting or allowing one) makes the difference, too.Nothing lasts forever, especially in the closed-sourced world.
Nice info, never knew it was made with Ogre3D. Even more impressed with the game now. They should've considered switching over to OSGTorchlight was a great game, at least as far as my opinion goes, and was done entirely with Ogre3D. There are plenty of open-sourced projects used in commercial applications and games.
No, I don't. You totally ignored my second point.You're confusing making your own game engine with using an open-source one
Heard of it. Looks really tasty, even though I never had a chance of playing TES II.I will say this though, Unity is great. It is used for Daggerfall-Unity: http://www.dfworkshop.net/projects/daggerfall-unity/
Re: Another OpenMW competitor
OpenMW, it could be argued, is a project where another maintainer appeared out of thin air.
Daggerfall is freely available from the Bethesda website. https://elderscrolls.bethesda.net/daggerfall/
So try it with Daggerfall-Unity and see what happens.
Daggerfall is freely available from the Bethesda website. https://elderscrolls.bethesda.net/daggerfall/
So try it with Daggerfall-Unity and see what happens.
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Re: Another OpenMW competitor
Unity today is basically the new Java-Trap.
Unity for Morrowind?
https://www.youtube.com/watch?v=2B4X2Gq5ZW4
Anybody heard of or know anything about this? Those tree animations and shaders totally outperform MGE XE by leaps and bounds. I'm wondering if OpenMW is able to replicate what this Unity engine is doing.
By the way, great job on releasing version 0.40. You guys are paving a great path for future modding.
Anybody heard of or know anything about this? Those tree animations and shaders totally outperform MGE XE by leaps and bounds. I'm wondering if OpenMW is able to replicate what this Unity engine is doing.
By the way, great job on releasing version 0.40. You guys are paving a great path for future modding.
- DestinedToDie
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- psi29a
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Re: Another OpenMW competitor
Merged other thread into here.
My 2 cents worth, Unity (or UE) are probably good candidates for Oblivion since they both make use of SpeedTree and Havok.
My 2 cents worth, Unity (or UE) are probably good candidates for Oblivion since they both make use of SpeedTree and Havok.
- DestinedToDie
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Re: Another OpenMW competitor
But is speedtree and physics even important for Oblivion? I'd play it without those 2.
- psi29a
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Re: Another OpenMW competitor
Of course not, we can replace those in OpenMW with something else.DestinedToDie wrote:But is speedtree and physics even important for Oblivion? I'd play it without those 2.
However, with those other engines you'd get those for free with little effort. I'm just saying that Oblivion would be a better fit than Morrowind.
BTW, OP links to a github fork. The original repo is: https://github.com/ColeDeanShepherd/TESUnity
It was last updated a month ago. Looks to be a one man-show with a few contributors from time to time.
To be fair though, this is a world viewer for _all_ TES games, not just Morrowind thus not a game engine replacement. It just seems that Morrowind was the first target. I don't see it as a competitor at all.