Lysol's normal mapped texture packs

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lysol
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Re: Lysol's normal mapped texture packs

Post by lysol » 19 May 2016, 05:48

openmwfan27 wrote:Have you thought about adding height info to the normal maps so we can get the parallax mapping effect? Would be good for stone floors and other textures which have more geometry to them then say a smooth wall.
There actually are parallax maps for floors already. The effect isn't as visible as I'd like though. The vivec pack has parallax maps for tx_v_base_10, the "V" logo thingy above the hall of wisdom/justice and the floors.
Normal mapped texture replacers, exclusive for OpenMW:
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lysol
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Re: Lysol's normal mapped texture packs

Post by lysol » 04 Jun 2016, 17:50

Finally released the banner pack. It got really boring making the banners for the towns after a while, haha.

You'll find a download link in the first post.
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lysol
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Re: Lysol's normal mapped texture packs

Post by lysol » 04 Jun 2016, 21:49

Another thing (sorry for double post) is that I added doors to the Hlaalu pack. So it should be complete now as far as I know. If you already have 1.0 you only need a small patch.
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Zobator
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Re: Lysol's normal mapped texture packs

Post by Zobator » 04 Jun 2016, 21:57

Hug you... If I could, I would... Damn, that's some really fine work man!

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rstevenson1976
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Re: Lysol's normal mapped texture packs

Post by rstevenson1976 » 05 Jun 2016, 01:23

very good work, just love walking around balmora now. looking forward to new and upcoming texture packs

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Re: Lysol's normal mapped texture packs

Post by darkbasic » 05 Jun 2016, 10:36

In the banners pack, why is the Textures folder with the lowercase first letter? I think it isn't going to work in Linux because it is case sensitive...

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lysol
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Re: Lysol's normal mapped texture packs

Post by lysol » 05 Jun 2016, 10:46

Did you try? I think I remember reading that OpenMW handles that since there are so many mods where creators mix upper and lower case all over. I did this on my windows computer on the other hand, so I haven't even tried if it works or not. Does the default morrowind textures folder have an upper case T?

Also, I did have a lower case t on the textures folder on the other two packs too, and so far no one complained. I think there are a few linux users here that use these packs, so some one must have noticed.

Please tell me if it won't work for you.
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Chris
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Re: Lysol's normal mapped texture packs

Post by Chris » 05 Jun 2016, 14:23

A lower case T will work fine. For Linux, just make sure it's installed into its own data directory and not mixed in with the main game data (trying to mix it in with the main data directory may cause it to have both Textures and textures in one place, which can cause problems, but as long as they're in separate data directories it's fine).

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lysol
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Re: Lysol's normal mapped texture packs

Post by lysol » 05 Jun 2016, 14:26

Chris wrote:A lower case T will work fine. For Linux, just make sure it's installed into its own data directory and not mixed in with the main game data (trying to mix it in with the main data directory may cause it to have both Textures and textures in one place, which can cause problems, but as long as they're in separate data directories it's fine).
Thanks.
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rstevenson1976
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Re: Lysol's normal mapped texture packs

Post by rstevenson1976 » 05 Jun 2016, 16:42

lysol wrote:Did you try? I think I remember reading that OpenMW handles that since there are so many mods where creators mix upper and lower case all over. I did this on my windows computer on the other hand, so I haven't even tried if it works or not. Does the default morrowind textures folder have an upper case T?

Also, I did have a lower case t on the textures folder on the other two packs too, and so far no one complained. I think there are a few linux users here that use these packs, so some one must have noticed.

Please tell me if it won't work for you.
I can confirm, Linux is case specific, T in texture must be capitalized to work

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