Lysol's normal mapped texture packs

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lgromanowski
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Re: Lysol's normal mapped texture packs

Post by lgromanowski » 13 Sep 2016, 10:56

lysol wrote:So, finally it's released. Get the imperial pack here!
Image
best regards,
Lukasz

Biboran
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Re: Lysol's normal mapped texture packs

Post by Biboran » 13 Sep 2016, 11:42

Awesome! What next? :D

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Atahualpa
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Re: Lysol's normal mapped texture packs

Post by Atahualpa » 13 Sep 2016, 13:16

Endorsed! -- And yeah:
Biboran wrote:What next? :D

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lysol
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Re: Lysol's normal mapped texture packs

Post by lysol » 13 Sep 2016, 14:01

Thanks!

What's next:

A break, I think. :) After that, I don't know. Suggestions?
Normal mapped texture replacers, exclusive for OpenMW:
My Nexus page

Biboran
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Re: Lysol's normal mapped texture packs

Post by Biboran » 13 Sep 2016, 14:25

If I say "remodel bad bethesda imperial meshs" it will be too overmuch :D
So I looking for Imperial forts, maybe Redoran and Indoril (from tribunal addon) archeticture
Also it will be nice and more easy to users if you include all your mods on one page!
And also big thanks to you for this textures it awesome! :D

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Atahualpa
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Re: Lysol's normal mapped texture packs

Post by Atahualpa » 13 Sep 2016, 16:47

lysol wrote:Suggestions?
The sky's the limit. -> lysol = new MOAR. :D

But seriously: How do you feel about modeling? Any motivation to have a look at it? Proper models would greatly improve the appearance of your textures.

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lysol
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Re: Lysol's normal mapped texture packs

Post by lysol » 13 Sep 2016, 17:13

I kinda doubt I'll be working on models. Years ago in my teens, I used 3ds max quite a lot. Now when I tried blender, everything is messed up. I tried to get into it, but everything is just upside down compared to 3ds max. This kind of made me lose motivation. If I didn't know 3ds max, maybe I would have had more motivation for it, I don't know.

Berandas is still alive though. Who knows, maybe he'll start working on some more meshes someday too.
Normal mapped texture replacers, exclusive for OpenMW:
My Nexus page

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MiroslavXO
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Re: Lysol's normal mapped texture packs

Post by MiroslavXO » 13 Sep 2016, 17:18

New textures looks good.
Btw. not rly Morrowind related, but I wonder how would something like this look in OpenMW.
Sculpted house in Zbrush, and exported normal map. :D

http://www.cgsociety.org/cgsarchive/new ... _large.jpg

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Re: Lysol's normal mapped texture packs

Post by psi29a » 13 Sep 2016, 17:59

Oh please, yes... :) OSG it please and add to example-suite! :P

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Re: Lysol's normal mapped texture packs

Post by Biboran » 13 Sep 2016, 19:20

lysol wrote:I kinda doubt I'll be working on models. Years ago in my teens, I used 3ds max quite a lot. Now when I tried blender, everything is messed up. I tried to get into it, but everything is just upside down compared to 3ds max. This kind of made me lose motivation. If I didn't know 3ds max, maybe I would have had more motivation for it, I don't know.

Berandas is still alive though. Who knows, maybe he'll start working on some more meshes someday too.
Okay. Good luck in textures! We all wait you new beautifull mods! :D
New textures looks good.
Btw. not rly Morrowind related, but I wonder how would something like this look in OpenMW.
Sculpted house in Zbrush, and exported normal map. :D

http://www.cgsociety.org/cgsarchive/new ... _large.jpg
WOW. If you do something Morrowind related like that for OpenMW you will be GOD EMPEROR OF THE MANKIND for me! :o :shock:

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