Parallax mapping is in 0.39.0, but it doesn't work on vertical surfaces, which is fixed in current master branch on repository.Tels wrote:So, is this in 0.39 and how would I enable it to test it? Or does it not work yet and is a thing of 0.40?
You just need to enable autodetecting of normal maps (since parallax is contained in their alpha-channel according to shader file), check [Shaders] section in settings-default.cfg (/usr/local/etc/openmw/settings-default.cfg) and apply this parameter as "true" in your user settings file (/home/.config/openmw/settings.cfg). I don't remember what is it called, but settings names are human-readable anyway, so you will understand when you find it.
This is also stated in descriptions of lysol's texture packs on Nexus.