Lysol's normal mapped texture packs

Not about OpenMW? Just about Morrowind in general? Have some random babble? Kindly direct it here.
User avatar
raevol
Posts: 2988
Joined: 07 Aug 2011, 01:12
Location: Caldera

Re: Lysol's normal mapped texture packs

Post by raevol » 18 Jul 2016, 23:28

I'll have to wait to, the Linux nightlies are still down.

User avatar
lysol
Posts: 1287
Joined: 26 Mar 2013, 01:48
Location: Sweden

Re: Lysol's normal mapped texture packs

Post by lysol » 19 Jul 2016, 08:35

Ah bummer. Forgot about that. Anyone with windows here? Anyone? No? :roll:
Normal mapped texture replacers, exclusive for OpenMW:
My Nexus page

User avatar
Capostrophic
Posts: 616
Joined: 22 Feb 2016, 20:32

Re: Lysol's normal mapped texture packs

Post by Capostrophic » 19 Jul 2016, 09:01

Well, me, I have 7. And Windows tends to protect me from myself...

Tels
Posts: 21
Joined: 01 Jul 2016, 18:03
Contact:

Re: Lysol's normal mapped texture packs

Post by Tels » 19 Jul 2016, 21:38

lysol wrote:Ah bummer. Forgot about that. Anyone with windows here? Anyone? No? :roll:
No, sorry. Linux only.

User avatar
Capostrophic
Posts: 616
Joined: 22 Feb 2016, 20:32

Re: Lysol's normal mapped texture packs

Post by Capostrophic » 20 Jul 2016, 16:27

I played with the pack installed a bit and I think that tx_thatch.dds should be more saturated - to be more similar to original. Currently it's too... grey.

User avatar
lysol
Posts: 1287
Joined: 26 Mar 2013, 01:48
Location: Sweden

Re: Lysol's normal mapped texture packs

Post by lysol » 20 Jul 2016, 20:27

Thanks!
Normal mapped texture replacers, exclusive for OpenMW:
My Nexus page

User avatar
Atahualpa
Posts: 1043
Joined: 09 Feb 2016, 20:03

Re: Lysol's normal mapped texture packs

Post by Atahualpa » 04 Aug 2016, 16:46

[SOLVED]

Hello everyone,

I'm looking for the alpha version of lysol's Imperial texture replacer, but...
lysol wrote:[...]
Unfortunately, the download link to my alpha version of the imperial texture pack is dead and I'm not at home until monday.
[...]
I'd be really glad, if someone sent me the files (just shoot me a pm and I'll send you my e-mail address). -- I need them for the release commentary.

User avatar
Capostrophic
Posts: 616
Joined: 22 Feb 2016, 20:32

Re: Lysol's normal mapped texture packs

Post by Capostrophic » 19 Aug 2016, 21:26

I'll upload it [Imperial architecture retexture] again today [8 of August]. Just need to wait until my wife is done with that computer...
Welp, I guess lysol's passion has captured his PC to play Pokemon Go.

User avatar
lysol
Posts: 1287
Joined: 26 Mar 2013, 01:48
Location: Sweden

Re: Lysol's normal mapped texture packs

Post by lysol » 20 Aug 2016, 00:37

She really likes her pokémons. :roll: Ok really, I more or less came to the conclusion that Atahualpa already had the most recent version that I had uploaded here, so I didn't really have to upload it again anyway. I'll upload a newer version when I've done more on the pack.

So, an update then. Haven't had the time to work on this for quite some time now unfortunately. But I will release this pack eventually, don't worry.
Normal mapped texture replacers, exclusive for OpenMW:
My Nexus page

wheybags
Posts: 207
Joined: 21 Dec 2012, 19:41

Re: Lysol's normal mapped texture packs

Post by wheybags » 21 Aug 2016, 08:43

So I work for a company that makes a texturing tool/service (https://artomatix.com), and could probably get you a free account if you wanted (and if you're still working on this). We recently released a picture-to-maps generator (normal, displacement, roughness, etc).

Post Reply