Lysol's normal mapped texture packs

Not about OpenMW? Just about Morrowind in general? Have some random babble? Kindly direct it here.
User avatar
lysol
Posts: 1513
Joined: 26 Mar 2013, 01:48
Location: Sweden

Re: Lysol's normal mapped texture packs

Post by lysol »

So here's some pictures of the working parallax maps! Note that the corner normal+height maps are mismatched (left texture has the right texture's normal map file and vice versa), I was just too lazy to take new screenshots after I fixed it.

http://imgur.com/a/8b9ZQ

A preview with a "before and after" look:

Image

Since Scrawl fixed the parallax maps, I love them.
magamo
Posts: 109
Joined: 28 May 2016, 17:28

Re: Lysol's normal mapped texture packs

Post by magamo »

Pardon me while I drool a little bit.
Rumina
Posts: 23
Joined: 27 May 2013, 17:03

Re: Lysol's normal mapped texture packs

Post by Rumina »

Wow :shock:

These are looking great and the terrain just looks terrible next to these. Nice work, you just keep outdoing yourself. If they keep looking like this your stuff is going to end up being mandatory for playing Morrowind modded. :D
MithrilLeaf
Posts: 33
Joined: 25 May 2014, 19:53

Re: Lysol's normal mapped texture packs

Post by MithrilLeaf »

Those look awesome! They do seem still a little bit shiny though? Might just be me?
User avatar
lysol
Posts: 1513
Joined: 26 Mar 2013, 01:48
Location: Sweden

Re: Lysol's normal mapped texture packs

Post by lysol »

MithrilLeaf wrote:Those look awesome! They do seem still a little bit shiny though? Might just be me?
Just you (or just the angle in the screenshots or something) I guess. I have no specularity at all on these.
User avatar
psi29a
Posts: 5361
Joined: 29 Sep 2011, 10:13
Location: Belgium
Gitlab profile: https://gitlab.com/psi29a/
Contact:

Re: Lysol's normal mapped texture packs

Post by psi29a »

Good point, can there be anything done about the terrain textures? Give them a bit of life and for all a non-flat look? ;)
User avatar
lysol
Posts: 1513
Joined: 26 Mar 2013, 01:48
Location: Sweden

Re: Lysol's normal mapped texture packs

Post by lysol »

Of course! Here you go: viewtopic.php?f=2&t=3659

;)
User avatar
rstevenson1976
Posts: 58
Joined: 14 Apr 2015, 03:55
Location: North Carolina, USA

Re: Lysol's normal mapped texture packs

Post by rstevenson1976 »

would the imperial textures be a substitute for the imperial forts re-textured mod?
User avatar
lysol
Posts: 1513
Joined: 26 Mar 2013, 01:48
Location: Sweden

Re: Lysol's normal mapped texture packs

Post by lysol »

rstevenson1976 wrote:would the imperial textures be a substitute for the imperial forts re-textured mod?
I guess you're talking about remiros and flash's mod? No I don't think so. There are so many textures for the imperial forts that I don't think I'll do it in the same pack as the imperial towns. Maybe I'll do my own version of imperial forts someday, but not in this pack. There are so many textures to do in this pack already. :)
User avatar
rstevenson1976
Posts: 58
Joined: 14 Apr 2015, 03:55
Location: North Carolina, USA

Re: Lysol's normal mapped texture packs

Post by rstevenson1976 »

fair enough, but I can still replace some of the textures from that mod if I order the data folders right?
Post Reply