Lysol's normal mapped texture packs

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DestinedToDie
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Joined: 29 Jun 2015, 09:08

Re: Lysol's normal mapped texture packs

Post by DestinedToDie » 16 Jun 2016, 11:20

My parallax maps all looked like crap too. I just assumed I was doing it wrong and sticked to normal maps.

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lysol
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Location: Sweden

Re: Lysol's normal mapped texture packs

Post by lysol » 16 Jun 2016, 12:22

Indeed, me too. I ended upp having parallax maps almost only on the floor. Now I understand why... :)
Normal mapped texture replacers, exclusive for OpenMW:
My Nexus page

darkbasic
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Re: Lysol's normal mapped texture packs

Post by darkbasic » 16 Jun 2016, 17:50

Yai, the shader bug with parallax maps has already been fixed in git master, great job guys!

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Remiros
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Re: Lysol's normal mapped texture packs

Post by Remiros » 22 Jun 2016, 21:43

I really like your retextures. They are absolutely top-notch. I started working on the Imperial Forts myself and tried to match your style, but I'm using a different method to create my normal maps for most textures. :D

Here are a few example screenshots:
Exterior
Interior

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lysol
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Location: Sweden

Re: Lysol's normal mapped texture packs

Post by lysol » 22 Jun 2016, 22:34

Thanks a lot!

Really nice to see more people working on new textures. Looks good! Keep it up.
Normal mapped texture replacers, exclusive for OpenMW:
My Nexus page

ezze
Posts: 494
Joined: 21 Nov 2013, 13:20

Re: Lysol's normal mapped texture packs

Post by ezze » 23 Jun 2016, 09:23

Those looks really nice, keep it up...
I wonder how Imperial forts would look like with red-brick like textures. In Oblivion it looks gorgeous.

Biboran
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Joined: 03 Feb 2016, 12:50

Re: Lysol's normal mapped texture packs

Post by Biboran » 23 Jun 2016, 17:06

Looks like West colovia arhitecture in P:C mod http://i.imgur.com/z9qKB6G.jpg

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Remiros
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Re: Lysol's normal mapped texture packs

Post by Remiros » 24 Jun 2016, 13:53

lysol wrote:Thanks a lot!

Really nice to see more people working on new textures. Looks good! Keep it up.
Thanks! I'm pretty much done now. I think the textures, especially the normal maps, are much better now than what you see in the screenshots.

gmoller1
Posts: 16
Joined: 25 Sep 2014, 18:28

Re: Lysol's normal mapped texture packs

Post by gmoller1 » 25 Jun 2016, 06:22

Awesome Remiros! Looking forward to seeing them.

Tels
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Re: Lysol's normal mapped texture packs

Post by Tels » 01 Jul 2016, 18:09

Hi lysol,

your textures look fantastic! Looking forward (no pun intended :) to more of your work :)

Having discovered by accident that there is a new one with banners, I have one wish, tho:

Could you roll all your work into one mod, please? Hunting around for multiple of them and their updates isn't fun and I can't imagine why someone would use only half of them :D

And one question: There was some talk about parallax mapping - good work scrawl! Seems this should be in 0.39, but there where still commits after 0.39 was released, too.

So, is this in 0.39 (I'm using the one from Ubuntu PPA), and how would I enable it to test it? Or does it not work yet and is a thing of 0.40?

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