Mod Manager Features & Functionality

Not about OpenMW? Just about Morrowind in general? Have some random babble? Kindly direct it here.
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openmwfan27
Posts: 113
Joined: 23 Apr 2015, 22:11

Re: Mod Manager Features & Functionality

Post by openmwfan27 » 22 Jun 2016, 12:30

So i've been quiet on this in a while, a few weeks back my main workstation blew up and died. The spare PC i'm using does not even have a GPU so there's been no OpenMW for me for a while :(

Once my new workstation is here and i've caught up with my work stuff i'll resume work on the mod manager. The only thing that could go wrong is if my old hard drives got taken out with my old PC when it died, i think they're ok but i'll find out soon enough.

Can't wait to see what FPS i get in balmora on my new gfx card though ;)

darkbasic
Posts: 99
Joined: 18 Apr 2016, 15:45
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Re: Mod Manager Features & Functionality

Post by darkbasic » 23 Jun 2016, 11:32

Are you waiting for RX480?

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